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Edit: One other thing - The Reckoning mantra deals scaling damage, so when you don't have too much HP it might deal a little less than your max HP. When you start to get a lot, however, it can deal well over your max HP (I deal 1.5x my max HP atm).
...reckoning can do more than max HP? Yow.
But yeah, to give some ideas of power:
https://i.imgur.com/ypSjIZW.png
-- shows my barbarian marauder's stats at level 202, which was early in Act 2 of Inferno mode (i.e. NG+)
http://i.imgur.com/lxAYveQ.png
-- shows his stats right before taking on the Inferno mode boss -- after massive crafting, he has ~1.2M HP.
Note that the description shows VIT giving 22 health per point, while STR is shown as giving 1.5 attack per point. Since each hp can correspond to a point of damage with bloodthrust (and, apparently, more with reckoning) his VIT is basically vastly more damaging than what he can do even with a legendary sword w/ a base attack of 2536. His *armor* is more damaging than his sword; going by "22 health per point, 998% extra health" is adding something like 365K hp by itself.
Next image is slightly spoilerish (battle with Inferno mode end boss, so it shows its ATK score, the meter it has, and a couple of abilities) but it shows the power of Bloodthrust.
http://i.imgur.com/0yzss82.png
"You have TRANSFERRED BLEED! and dealt 1.24187e+006 damage"; this is the result of a Bloodthrust. Note that despite the enemy <THORNING>, I am essentially at full health -- there is no blowback (and if I'd been made to bleed, <swap skillset> -> <bloodthrust>) would deal with that shortly.
For comparison, the enemy did 8756 damage to me (69% damage mitigation from armor)... but w/ 1.23M hp remaining and Lizard Gear for regenerating (5% of max hp per turn), that's basically nothing.
After reaching level 300:
http://i.imgur.com/L5yoykr.png
This was after plowing through Inferno, Inferno+, and Inferno++ on normal monster difficulty, followed by some extremely high-rank arena matches (ca 130 or so) on maximum monster difficulty. Might do some occasional farming looking for more augments, since I've found only the first two.
At this point, it's probably extremely high-rank arena opponents that are the strongest opponents, like
http://i.imgur.com/eGKre88.png
(ca rank 127 or so, monster level 5 => a champion+ opponent with 92.7 million HP showing an ATK range of 404K to 606K. Unfortunately for Jericho Honor, he's not <BLINDING>, and therefore vulnerable to being ground down by the reckoning mantra. Picked up a legendary dagger and a shield with even sillier +VIT bonuses since the original post -- resulting in ~2.1M hp).
Start of battle (heh, my 2.1M hp and atk 2189-3648 vs. 222.8M hp and 202639-303958 atk!)
http://i.imgur.com/ZxOiGlH.png
Midpoint; Eternal Guardian ATK up to 1-1.5M:
http://i.imgur.com/6kYzeOu.png
Almost done, using Bloodthrust to do 2.14M hp per go; just took a hit for ~579K hp after not bothering to reposition, still have 1.4M hp left
http://i.imgur.com/DSb9F1H.png