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Edit: ... and a separate 80 pages manual for spells and tables.
Armor Class is the protective rating of a character, and it is the combined value of the armor, shields, dexterity modifier, and protective items and spells a character has on them - the higher the value of a character’s armor class, the lower the chance that a character will be hit in combat and take damage. Armor Class starts at 10 (loincloth) and goes upward from there. The higher the number, the better! (an Armor Class greater than 30 can only occur with very powerful magical armor and magic item combinations).
That's directly from page 39. More in the manual.