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https://cdn.icewinddale.com/files/IWDEE-Feature-Guide.pdf
https://cdn.icewinddale.com/files/IWDEE-1.4-Release-Notes.pdf
https://www.icewinddale.com/
you should be busy repenting anyways dont spend ur time online
Have you managed to get into Pillars of Eternity yet? Can't tell from a brief look at your Steam profile. It seems you've stopped playing that game very early.
isometric rocks, man. it rocked, it still does. Icewind Dale never needed no Enhanced Edition, even.
what's so obsessive with graphics? I never got that. people be like "oOOOo. Graaaphics."
I never understood it. I played Simcity, like the pixel graphicked it was. it felt like disgusting to me, but I had no choice to mess in with the "graphics" people, as they were numerous, and the 'industry had to turn', so they are listened, which became the 'popular' culture in video games.
thank you for coming to my TED talk.
Of course it does! Have you ever run the original without graphical enhancement mods? Or Icewind Dale 2, which is still offered at GOG, btw? Even small enhancements like the quickloot bar make a big difference. But the enhanced editions have applied many more changes and fixes as to keep the game working in newer runtime environments.
Isometric offers more flexibility in terms of expression. When smarts are deployed in game design, rather than pure effort (which is not compatible with game industry that I confirm) - the art dies, and so does such personal interest in gaming for just gaming.
Fixes are something else when it comes to recoating a game. That could be just emulation, but the added concepts such as quick-loot just as you mentioned, it breaks the immersion - making you restless as it motivates you to "industry standards" in my case, pushing you to be "more efficient", blah blah - where I could just get lost in the D&D setting while I kill my time.
When I game for fun, I just want to get lost. Such options are lacking nowadays - which is temporary until some heart riots and changes the scene back to DooM days - because the industry is hungry to "establish" a firm stand in the market amongst other, I'd guess - but, that proval of strength has already been made, this is not 1998 or 1999. So, I'm just expecting some rain in gaming, I'd say.
The quickloot bar had been introduced to the early Baldur's Gate games as a mod. Because players of these games want such a feature - as a convenience helper. Else it would be highly repetitive and tedious to pick up individual items from each slain enemy.
Apart from that, with regard to searching and picking up items, 3D virtual worlds are much more immersive than 2D isometric view can ever be. The BG/IWD already destroy it with the TAB key that can highlight containers within an entire area:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=686966212
I understand you want to race "smarts" against "insistive effort" - which is what I deem art to be. You could just waste tons of hours on a pile of rubbish - and I could call that an art.
If I take your point of view as a response to 'players complaining' - I am seriously against listening to any complaints of any kind. The game industry got effected - as expectable - from other industries in the market which listen to customer complaints as a way of getting ahead in the competition - or so they thought. The true unspoken law of 'trading' is and what should be, 'take it or leave it' (or, "no refunds" :) )
You can not make a 'better' art, also. You defend this as a betterment, but, in fact it is just punching a wall that can never be brought down. There can be infinite betterments, with no satisfaction long enough to ease the soul.
By the way, those containers are not meant to be found so easily. Immersion does not mean ease of interaction - if the setting is especially trying to thief through someone's house :), in a land where dragons can exist.
Nice chatting, thank you.
On the contrary, in 2D isometric view it's mostly about hovering the mouse pointer over the area map in hope of locating something. Sort of a running gag in the BG/IWD games. To reward players that really take the time to search for stuff on a 2D static area background, repeating that for every area. Quite ridiculous outside, if you get to search below every tiny tree, for example. Most players would simply look up item locations in a guide/walkthrough.
Without the quickloot bar, after slaying a dozen kobolds, you had to interact with a dozen containers on the floor, running forth and back between them, taking just the worthwhile items, leaving behind containers filled with junk, getting confused because the floor was littered with so many containers. Not pretty. Very inconvenient, tedious and tiresome. And yeah, hardcore players would carefully fetch all loot nevertheless, but it doesn't improve the gameplay or immersion/atmosphere. It would only be a chore.