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In Kuldahar --> https://icewinddale.fandom.com/wiki/Conlan%27s_Smithy
The games gives you very few magic weapons up to this point (I have 4 right now), but its also very hard at this point in the game to identify magic items unless you know that the temple can do it but the shops cannot even though they seem to offer this service.
Magical items in general are somewhat scarce in DnD-based games, at least compared to loot-driven RPGs, notably the Diablo series or the Divinity: Original Sin games. Finding magic weaponry is special, and shouldn't be taken as a given.
(you also need the item in the inventory of the person you want to identify it).
(also if the character can wear armor, make sure they aren't wearing armor that prevents spell casting).
unkitted? heresy
I have a jester that can identify everything so I think kits are good. My jester reached 100 lore so she can even identify alien objects brought in by asteroid fragments and comets.
I feel in BG1 I had so much gold and no reason not to have the store guy do it.
Lol, I just love that war chant of sith! Free healing so I can have more melee/ranged people and then make my one cleric into a cleric/multi.
Fortunately, I have a sorceress too, but it takes all her magic missiles to take out the Wight, for example and since the game uses "rest" instead of mana (and the always totally absurd memorize spells; I don't know how some can memorize dozens of spells but can't still remember magic missile after casting it 100 times...
I mean SERIOUSLY, WTF thought up this absolute STUPIDITY? It's not even believable. It's why every non-D&D game uses mana. Wizards all magically lose their memory after casting a spell...right. Even in 1984 when my brother and I played Paper & Pen D&D, we ditched that stupid rule and many others as they were fun killing garbage. The Story/Adventure is what matters most, not SSI style combat turns (turn style itself nothing like reality either).