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报告翻译问题
Think need to restart game with only two mages this time 🙈
She was very easy on insane, two fighters buffed kept beating on her until she got dead. Even behlifet is easy, if I had only like 4 pure fighters, he would die easily but I only got 2 of them
I managed Belhilfit just fine. My group was a plain bard, cavalier, f/m, f/m/t, ranger/cleric and fighter/cleric. They were all multi-classes. The bard uses war chant of the sith in most battles, is the one I give buffing and debuffing spells such as haste and dispel to, and the other two mages share protection spells and summons among themselves.
To be honest I found the very first hard battle harder than both of these combined. The ogre cave east of easthaven with the wrecked caravan, when everyone is level 1 or level 2 with nothing better than chainmail armor. One time I was taking on 4 ogres, 4 archers and 4 melee mooks at the same time, I only got through it with all of my spooks, commands, horrors, entangles and a lot of luck.
Mages are still the most powerful class in the game, particularly with the EE changes that brought in some of the BG spells. However there is a shortage of scrolls so you can't really outfit more than 2 mages. Thieves are completely useless, except for disarming traps.
When I did my Insane Heart of Fury playthrough, I ended up with a Berserker 7/Druid 30, Kensai 13/Mage 25, Fighter 22/Cleric 24, Berserker 7/Cleric 30, Fighter 22/Mage 19 and Berserker 13/Thief 30 before the final fight. Burial Island and Yxonomei were the toughest parts of the game.
The trick against Belhifet was to buff everyone up then, as soon as the battle starts, have everyone run in separate directions. When he opens up with his dispel, it should only hit one character. The characters who are still buffed take out Bhelifet while the other character hides and starts rebuffing. If you can keep your buffs, he goes down pretty quickly.
Not true, not for most part, if you play on insane, you will have to use most of spells. And I mean in BG.
For IWD, it is different , game is short, not difficult, linear, less bosses and they require less thinking, and lastly Melee attacks are overpowered in this game.
If nothing else, spells like Absolute Immunity, Protection from Normal Weapons and Protection from Magical Weapons make a huge difference in fury mode and they are all BG spells that got ported over. You don't really need the antimagic spells, since the enemy casters don't really use defensive buffs. IIRC Symbol:Stun, Greater Malison and Glitterdust are also BG ports.
Sorcerers are no stronger than they are in BG, which is to say they are weaker than a mage. In IWD you can rest wherever and whenever you want, so a sorcerer's extra casts and ability to cast any spell they know, isn't really an advantage when a mage can rest before every encounter and tailor their spell book. On the other had there is no way to get around the small number of spells a Sorcerer knows.
Funnels you into cheesing it, or spamming potions.
Instant 1 shots, no time to cast, thief totally useless. No way to return to buy spells.
Forced to watch cutcene over and over and over and over
Ruined the game for me.