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It works in dods, not sure about others, I use it for waypointing in dods... https://www.dodbits.com/dods/index.php/dods/rcbot2-for-dod-s/rcbot2-waypointing-tips#spawnpoints
Edit: sorry I missed this.... "I only need to know how to show the dm spawnpoints (not team spawnpoints). "
So that's not what you want I guess.
That's interesting.
Try and find out where you spawn when that happens... is it at the map origin?
That Linux server uses bots, we noted in dod:s, bots (RCBot2 bots not players after the 19th Feb Update) were randomly moving to the map origin... but only on a Linux dedicated server.
On some maps the map origin is under the map and even outside the map, so it possible this is a glitch may be related to what we see in dods/RCBot2 (after the last update).
It cannot be map origin since it's multiple spots where you clearly get stuck in the displacement (at least I think, I'm pretty sure there is a single set of coordinates for origin in each map)
Thanks for all the options. None of the console commands gave me the result I was hoping for and I'll look into the other stuff later. Regarding mods: I looked into the game files and didn't find anything regarding this issue. Nontheless I uninstalled all modifications from other modes (zombie escape, co-op etc.) including maps and tried to play on fastpath servers again and the same issue occured (subsequently looking into the files also showed no changes).
My last theory is that the spawnpoints exist in the map but were disabled in the 20th anniversary update. I think this *might* be the case because:
1) before the update you would never get stuck in dm_resistance at those same spots
2) entity report says there are 20 deathmatch spawnpoints in that map but I was only able to spawn in 17 of them
So I think it could be that the Fastpath server has these spawnpoint enabled. From what I know changing values in entities doesn't require a change to the .vmf file.
THANK YOU. I suspected this to be the case. I'm not sure how they do it without needing the players to download a seperate .vmf file but that's a mystery I feel comfortable not knowing the answer to.