Life is Strange™

Life is Strange™

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Native Apple Silicon ARM MacOS support
When running this game on Apple silicon Macs, the game is being translated from x86 to ARM using Apple's translation layer Rosetta 2, instead of running natively, which hurts performance and hardware utilization. Please add native Apple Silicon ARM MacOS support to this game.
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Showing 1-4 of 4 comments
coco 13 Nov, 2024 @ 5:22am 
that's never happening but i'd recommend (only if you're really lagging that much) to play LIS on GeForceNow, the free subscription includes infinite hours of playing BUT a session can only last an hour, so you'd have to restart it every hour unless you pay for a subscription! Hope this helps.
nikolai_stoykov 13 Nov, 2024 @ 4:39pm 
Originally posted by naar:
that's never happening but i'd recommend (only if you're really lagging that much) to play LIS on GeForceNow, the free subscription includes infinite hours of playing BUT a session can only last an hour, so you'd have to restart it every hour unless you pay for a subscription! Hope this helps.

The Rosetta 2 translation is actually really good, and performs well. I'm only writing this to get more native games on the MacOS platform, helping out other players, creating competition to Windows, making Mac gaming more common, and promoting the Mac platform more, since Apple's efficient ARM chips are industry leading, and I want Windows 11 ARM to get more attention, to get away from power hungry x86 chips.

It's feedback for the devs, not something I need personal technical support for, but thanks anyway ;)
Lol most developers will never natively port their games from 32-bit to 64-bit when Apple made the smooth brain move to kill off all 32-bit support. Let alone most even considering to port from x86 to ARM nor from using DirectX and/or Vulkan to Metal API. Macs just aren't meant for gaming and it's all Apple's fault; yes, the efficiency and iGPU performance are impressive, but it's still better to play on consoles, Windows, or Linux.

You can still get a Windows laptop equivalent to the newer MacBooks in specs and performance (well, at least as close to as x86 can get to ARM) for half the price of the latter. I also do agree that it's also due to Apple marketing their products a tier higher than they should be. The M# Ultra SoCs for example as enthusiast/low end enterprise, even though HEDTs and workstations (ThreadRipper 5000 & 7000 series/Xeon HEDT variant, Nvidia A-Series RTX/AMD Radeon Pro) obliterate them at the same price range.
Last edited by IntelCorei5_9300H; 11 Jan @ 10:00am
Originally posted by naar:
that's never happening but i'd recommend (only if you're really lagging that much) to play LIS on GeForceNow, the free subscription includes infinite hours of playing BUT a session can only last an hour, so you'd have to restart it every hour unless you pay for a subscription! Hope this helps.
what a dumb idea; cloud gaming brings additional latency in visuals, input, and network, defeating the purpose of mitigating lag. also many publishers/developers have already threatened legal action against Nvidia so many games can't be played via their service. what next, are you gonna claim that living life on easy mode is somehow discrimination...oh wait.

Originally posted by nikolai_stoykov:
The Rosetta 2 translation is actually really good, and performs well. I'm only writing this to get more native games on the MacOS platform, helping out other players, creating competition to Windows, making Mac gaming more common, and promoting the Mac platform more, since Apple's efficient ARM chips are industry leading, and I want Windows 11 ARM to get more attention, to get away from power hungry x86 chips.

It's feedback for the devs, not something I need personal technical support for, but thanks anyway ;)
i don't think Square Enix or the developers of this game even read this forum anymore, so your intended goal as noble as it is won't be achieved. and at least 95% of all PC gamers are on Windows, with around 5% left for MacOS and Linux (so maybe like 2-3% for those at most). the biggest hurdle to gaming on MacOS is unironically Apple themselves, which i already mentioned in detail.

sorry not sorry, but as efficient as ARM is, the best way to play games are still with dedicated GPUs. i do agree that x86 should definitely be phased out for laptops (as they were for phones and tablets), but they have their place for desktops, workstations, servers, mainframes, data centers, and supercomputers.
Last edited by IntelCorei5_9300H; 14 Jan @ 12:05pm
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