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The Rosetta 2 translation is actually really good, and performs well. I'm only writing this to get more native games on the MacOS platform, helping out other players, creating competition to Windows, making Mac gaming more common, and promoting the Mac platform more, since Apple's efficient ARM chips are industry leading, and I want Windows 11 ARM to get more attention, to get away from power hungry x86 chips.
It's feedback for the devs, not something I need personal technical support for, but thanks anyway ;)
You can still get a Windows laptop equivalent to the newer MacBooks in specs and performance (well, at least as close to as x86 can get to ARM) for half the price of the latter. I also do agree that it's also due to Apple marketing their products a tier higher than they should be. The M# Ultra SoCs for example as enthusiast/low end enterprise, even though HEDTs and workstations (ThreadRipper 5000 & 7000 series/Xeon HEDT variant, Nvidia A-Series RTX/AMD Radeon Pro) obliterate them at the same price range.
i don't think Square Enix or the developers of this game even read this forum anymore, so your intended goal as noble as it is won't be achieved. and at least 95% of all PC gamers are on Windows, with around 5% left for MacOS and Linux (so maybe like 2-3% for those at most). the biggest hurdle to gaming on MacOS is unironically Apple themselves, which i already mentioned in detail.
sorry not sorry, but as efficient as ARM is, the best way to play games are still with dedicated GPUs. i do agree that x86 should definitely be phased out for laptops (as they were for phones and tablets), but they have their place for desktops, workstations, servers, mainframes, data centers, and supercomputers.