BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT

BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT

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I'd love to play this, but...
Maybe it's the sourceport, but with strafing being faster than forward/backwards, the moving momentum and lack of flat surfaces making movement feel like ice-skating, weird sensitivity and acceleration (I had it all the way down and edit the inis to get raw input sorta working), confusing movement options (classic doesn't feel all that classic) and low frame animation on the enemies (deliberate, but in combination with the above...) I can't play for long without getting severe motion sickness. Autoexec kinda works to adjust movespeed, but some accessibility options would be nice :')

It's weird because the original Quake engine (and even the older sourceports) have none of these quirks.
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Joeveno  [developer] 30 Jul @ 11:48am 
sorry for that, it's because the game is meant to feel faster and frenetic, and also have a bit of a 'sonic the hedgehog' feeling to the movement, I recommend trying to play the game on another sourceport with different controls to see if they work better for you, cheers
a crow 1 Aug @ 11:35pm 
Originally posted by Joeveno:
sorry for that, it's because the game is meant to feel faster and frenetic, and also have a bit of a 'sonic the hedgehog' feeling to the movement, I recommend trying to play the game on another sourceport with different controls to see if they work better for you, cheers

Any guide online I can follow to do this? Thanks :)
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Showing 1-2 of 2 comments
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