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You should also include all the bugs of the original game that have been fixed (like the elevator one or the conversation with Domino), Steam Cards, and more unrevealed extras -I though one of them was going to be design documents-
http://www.grimfandango.net/?page=diaries
And you can see Tim Schafer's original design document here that he used to pitch the game with:
http://www.przygodoskop.pl/021/inne/gf_doc.pdf
I don't know if they'll be included or not in this new version, though.
It's worth it for this!
Have you even played the original version? Do you even know what MIDI sounds like? The original soundtrack was partially digital sounds and partially real instruments. Not MIDI format. They just wanted to re-record and master the sounds for the sake of giving them a new feel and because the original songs weren't of best sound quality.
Calm down, sir. The original digital aspects of the music were likely composed in MIDI -- mixing live recordings with samples. The final format included in the game was a recording, not a MIDI file. I will re-word the original post to calm you down.
Definitely better! :)
I'll also be sticking with the tank controls.
Yeah, sorry. This board's quality just makes my blood boil at this point. People with too high expectations crying over things they don't know anything about.
As an ardent fan of tank controls... I'm amazed that the new controls are even better. Wow!
People seem to miss the fact that the remastered version allows you to switch between original and remastered graphics while playing the game, with the press of a key (backspace by default for keyboard controls - it is of course configurable).
Also thank God for the returned missing dialogues. There was one particular dialogue that was really significant to the plot and you could not get it after the last official patch for the original game. Either not all or not without purposefully (re)trying clicking around in order to (randomly) get it. (I think this was also fixed for when running the game with the residualVM).