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With the aid of the DXVK HUD, I could see that the effective frame rate was approximately 120. For whatever reason, the game engine demands to be able to push frames at double that of the perceptual frame rate. Sure enough, I found the game to be running at the expected speed, only with occasional screen tearing.
To address this remaining issue, I set the launch options for the game so as to enable Vuikan's mailbox mode. Effectively, this works as a form of vsync whereby the game can push frames as fast as it needs to, without incurring a backlog of unrendered frames. At each vsync interval, Vulkan will simply render the most recently submitted frame.
For all of this to work, custom launch options need to be set for the game. These are as follows.
EDIT: Just to be clear, this solution is intended for Momodora III. It may also suffice for Momodora I and II, but I have tested neither of those games.