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We’ve currently listed more than 200 games there.
If you’re interested in discussions or contributing you can also join our group: https://gtm.steamproxy.vip/groups/morethan4localmultiplayer
:-)
It's a great steam deck game for parties.
After 7 years of silence on Steam I highly doubt there will be a patch. Your best bet would be an unofficial mod or Nucleus Co-op handler, but that only works for Windows as far as I know.
The Microsoft adapters only allow 4 connections to one adapter, are you running two adapters?
Microsoft Xbox series X/S controllers work well via Bluetooth but the XBox One controllers were a bit unstable via Bluetooth. If I were to choose between Bluetooth and XBox One wireless adapter I’d go for the wireless adapter.
Mix the above to reach large amounts of controllers.
Controller sharing is another option when you only need to use half a gamepad per player input functions (i.e. one gets LS/LB/LT/D-pad while the other gets RS/RB/RT/face-buttons). This is obviously better with team pairs, or players with less pointy elbows, but is effectively a more compact variant on the Wii's remote/nunchuck controller splitting approach used in games like Bomberman.
In other words there is no limit for Direct Input.
I wrote that you could plug in any number of USB devices. According to sources on the internet and this video firm Linus Tech tips: https://youtu.be/hiwaxlttWow?feature=shared
The number of USB devices is mainly limited by endpoints (other limits can be power, bandwidth, or a depth limit when daisy chaining hubs). According to Linus’ video, each USB root controller can handle 64-128 endpoints, but typically around 96. Each connected device can use multiple endpoints. USB hubs use up endpoints and I don’t know how many endpoints an XBox controller uses, but you can have more than 1 usb root controller on your PC so if you hit a limit you can increase it by adding one to a slot. Linus managed to get over 100 devices working before some limit was hit.
Now that that’s somewhat cleared up,
Games can use different APIs to access the controllers. For info regarding the different APIs and their quirks and limitations see this post: https://gtm.steamproxy.vip/groups/morethan4localmultiplayer/discussions/0/135514823815481232/
Please only use controller sharing as a last resort, check out the other options first so we don’t have to use 3rd party tools to remap 4 shared controllers to 8 separate controllers.
use this handler for blazerush: https://drive.google.com/file/d/12T_gsCxWTWX6iGl96IP4SlhAKJAgqLQt/view?usp=sharing
support 8 xbox controllers without any problems
e.g.: start 2 copies of game, create local server in one of them, connect to it from another instance
handler v1 (without choosing which controller - which screen):
https://drive.google.com/file/d/1jIroGU2Kqhybe532T94InnoFSZJjesIb/view?usp=sharing