BlazeRush

BlazeRush

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Jöööns MO 18 Nov, 2017 @ 4:10am
8 player local.
they should add support for max 8 players locally. there arent many game in which u can have more than 4 players local. and i would like to see more maps but im quite sure thats not going to happen..
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Showing 1-15 of 15 comments
turtle 9 Nov, 2018 @ 12:05am 
+1 to 8 player local. more games should do this!
Jöööns MO 9 Nov, 2018 @ 1:43pm 
I remember finding only 1 game that supports more than 4 local players on steam
Last edited by Jöööns MO; 9 Nov, 2018 @ 1:44pm
supersmo 29 Dec, 2019 @ 8:30am 
If you haven’t found it already you can check out our curator for games supporting more than 4 local players: https://store.steampowered.com/curator/11707935-More-Than-4-Local-Multiplayer/

We’ve currently listed more than 200 games there.

If you’re interested in discussions or contributing you can also join our group: https://gtm.steamproxy.vip/groups/morethan4localmultiplayer

:-)
Jöööns MO 2 Jan, 2020 @ 1:52pm 
Originally posted by supersmo:
If you haven’t found it already you can check out our curator for games supporting more than 4 local players: https://store.steampowered.com/curator/11707935-More-Than-4-Local-Multiplayer/

We’ve currently listed more than 200 games there.

If you’re interested in discussions or contributing you can also join our group: https://gtm.steamproxy.vip/groups/morethan4localmultiplayer

:-)
I had no idea thanks for the link
Angular Velocity 25 Dec, 2022 @ 10:12pm 
This game is already balanced around 8 players, please let us do it locally!

It's a great steam deck game for parties.
supersmo 26 Dec, 2022 @ 7:04am 
Last patch was released 2015. Since then the game was released on oculus in 2016 but VR was not back ported to the Steam version…
After 7 years of silence on Steam I highly doubt there will be a patch. Your best bet would be an unofficial mod or Nucleus Co-op handler, but that only works for Windows as far as I know.
metalslayer777 2 Jan, 2023 @ 4:03pm 
Originally posted by supersmo:
Last patch was released 2015. Since then the game was released on oculus in 2016 but VR was not back ported to the Steam version…
After 7 years of silence on Steam I highly doubt there will be a patch. Your best bet would be an unofficial mod or Nucleus Co-op handler, but that only works for Windows as far as I know.
Nintendo Switch version only have one more character and one more sport game.
Angular Velocity 20 Jul, 2024 @ 8:39am 
Still think this game should have 8 player support. It would be such a huge game in the world of local multiplayer games.
Engoni 29 Jul, 2024 @ 12:44pm 
I love 8 players
Dryminator 30 Jul, 2024 @ 11:55am 
Can someone explain how do you do 8 players locally? Having 8 controllers connected to the same PC without problems is already a challenge. Where do you even get 8 controllers like that :D

The Microsoft adapters only allow 4 connections to one adapter, are you running two adapters?
Last edited by Dryminator; 30 Jul, 2024 @ 11:55am
supersmo 30 Jul, 2024 @ 1:20pm 
  • Microsoft Xbox 360 wireless adapter only supports 4 controllers.
  • Microsoft Xbox One wireless adapter supports 8 controllers. Adding a second XBox One adapter doesn’t help to add more.
  • Bluetooth can have up to 7 devices according to sources on the internet. In my test I reached a few more so that was a bit confusing. Your mileage may vary. Windows only supports 1 Bluetooth dongle.
    Microsoft Xbox series X/S controllers work well via Bluetooth but the XBox One controllers were a bit unstable via Bluetooth. If I were to choose between Bluetooth and XBox One wireless adapter I’d go for the wireless adapter.
  • USB - You can add any number as many controllers as your setup can handle. Use powered USB hubs if you’re adding a lot of controllers.

Mix the above to reach large amounts of controllers.
Last edited by supersmo; 31 Jul, 2024 @ 4:07pm
Mad Danny 30 Jul, 2024 @ 4:57pm 
I think the old DirectInput API supports something like 32 controllers if you have enough valid cable connection points (also with twice as many axes and 10× as many buttons as regular gamepads)… but those were partially deprecated because they were kind of a pain in the butt for devs compared to the more convenient and consistently supported Xinput (that was restricted based on the semi-standardised console hardware).

Controller sharing is another option when you only need to use half a gamepad per player input functions (i.e. one gets LS/LB/LT/D-pad while the other gets RS/RB/RT/face-buttons). This is obviously better with team pairs, or players with less pointy elbows, but is effectively a more compact variant on the Wii's remote/nunchuck controller splitting approach used in games like Bomberman.
supersmo 31 Jul, 2024 @ 3:58pm 
According to this old post DirectInput is only limited by the number of devices you can connect to your PC. https://microsoft.public.win32.programmer.directx.input.narkive.com/6D6uyWxl/maximum-number-of-directx-directinput-devices

In other words there is no limit for Direct Input.

I wrote that you could plug in any number of USB devices. According to sources on the internet and this video firm Linus Tech tips: https://youtu.be/hiwaxlttWow?feature=shared
The number of USB devices is mainly limited by endpoints (other limits can be power, bandwidth, or a depth limit when daisy chaining hubs). According to Linus’ video, each USB root controller can handle 64-128 endpoints, but typically around 96. Each connected device can use multiple endpoints. USB hubs use up endpoints and I don’t know how many endpoints an XBox controller uses, but you can have more than 1 usb root controller on your PC so if you hit a limit you can increase it by adding one to a slot. Linus managed to get over 100 devices working before some limit was hit.

Now that that’s somewhat cleared up,
Games can use different APIs to access the controllers. For info regarding the different APIs and their quirks and limitations see this post: https://gtm.steamproxy.vip/groups/morethan4localmultiplayer/discussions/0/135514823815481232/

Please only use controller sharing as a last resort, check out the other options first so we don’t have to use 3rd party tools to remap 4 shared controllers to 8 separate controllers.
Dimaxa 7 Oct, 2024 @ 3:44am 
download nucleuscoop: https://nucleus-coop.github.io/
use this handler for blazerush: https://drive.google.com/file/d/12T_gsCxWTWX6iGl96IP4SlhAKJAgqLQt/view?usp=sharing
support 8 xbox controllers without any problems
e.g.: start 2 copies of game, create local server in one of them, connect to it from another instance
handler v1 (without choosing which controller - which screen):
https://drive.google.com/file/d/1jIroGU2Kqhybe532T94InnoFSZJjesIb/view?usp=sharing
Sawtaytoes 11 Nov, 2024 @ 1:37am 
BlazeRush is the one game that's annoying to play multiplayer because I have to have another PC around with controllers connected to it just so everyone can play on the TV together.
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