FANTASY LIFE i: The Girl Who Steals Time

FANTASY LIFE i: The Girl Who Steals Time

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19 May @ 12:53am
Notice Regarding Quest Progression for Crafting Lives
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Showing 1-15 of 19 comments
I can't carry a weapon "in civilian clothes" when I'm unemployed or in my alchemist profession, the bombs didn't work either :/ ! Do I have to do a weapon profession to fight for the main quest? I had to empty all my potion stock :(
Shadeon 19 May @ 3:43am 
Originally posted by Aya Breha:
I can't carry a weapon "in civilian clothes" when I'm unemployed or in my alchemist profession, the bombs didn't work either :/ ! Do I have to do a weapon profession to fight for the main quest? I had to empty all my potion stock :(
Pretty sure you have to start a Combat life to be able to wield that Life's specific weapon type (i.e. Hunter for bows, etc).

(I do own the game, playing it on PS5 instead)
Or you guy's can make it to where each crafting table will show the recipes fore the right profession instead of every one in the same table. Or or just gray or black out say the blacksmith items in the wood crafting table and same for every other one just saying.
Varaosa 19 May @ 4:49am 
I just wish to have another save game slots or in game multiprofile support to play the game.
Last edited by Varaosa; 19 May @ 4:50am
I noticed another problem regarding crafting, i completed some furnitures crafts to advance my carpenter live but the recipes are still in the quest tab, it's the level 1 carpenter furnitures crafts to be more precise
Maku 19 May @ 5:43am 
Originally posted by Ghaith Varda:
I noticed another problem regarding crafting, i completed some furnitures crafts to advance my carpenter live but the recipes are still in the quest tab, it's the level 1 carpenter furnitures crafts to be more precise
I think they are only gone after you turn them in at your Master.

Also my problem is: In the German translation you can't tell SP and Exp apart, because both is EP in the german version.
Berno 19 May @ 6:17am 
Fix the multiplayer mode please. Its currently in an unacceptable state, being worse then the 3ds version. Life Quests should track while in any world and as a new game why can't I also turn them in? Why inconvenience your players with these mechanics and a 30 minute limit on playing?
Raim 19 May @ 7:22am 
Let people do life challenges and main story in multiplayer. Give people more things to do together.
The Quest tab should have a filter that displays items for the currently equipped Life only. The Quest tab worked great, until I had multiple Lifes in there.

Also, please update multiplayer. I'd like to play with no time limits, work towards my life challenges and do story with my friends.
Last edited by petrichor; 19 May @ 7:54am
Nico 19 May @ 8:22am 
Originally posted by Maku:
Also my problem is: In the German translation you can't tell SP and Exp apart, because both is EP in the german version.
Yeah, it took me quite a while to understand what EP limit is exactly since EP gain was obviously referring to EXP but it just made no sense as EXP limit. I don't think the game even tells us what EP stands for anywhere, so my only guess is hat it means energy points.
Originally posted by Aya Breha:
I can't carry a weapon "in civilian clothes" when I'm unemployed or in my alchemist profession, the bombs didn't work either :/ ! Do I have to do a weapon profession to fight for the main quest? I had to empty all my potion stock :(

the unenployed life is the default combat life... you can get higher level sticks for it too.

if you want an actual weapon you would need to get into a combat life
Originally posted by Ghaith Varda:
I noticed another problem regarding crafting, i completed some furnitures crafts to advance my carpenter live but the recipes are still in the quest tab, it's the level 1 carpenter furnitures crafts to be more precise

I think the quest only disapears from the "you gotta build this" list after you report to your master
Originally posted by Berno:
Fix the multiplayer mode please. Its currently in an unacceptable state, being worse then the 3ds version. Life Quests should track while in any world and as a new game why can't I also turn them in? Why inconvenience your players with these mechanics and a 30 minute limit on playing?

Nah... I like the current way the multiplayer works, especially as you get rewards for completing each visit (the mision ones anyway)

There is no limit... you just join a new one or start a new one with your current crew.

I would like a more open mode where it is unlimited with no missions and do life quests in multiplayer but "unacceptable" is a bit of a stretch
Last edited by BlueFénix; 19 May @ 9:03am
RoxyWolf 19 May @ 11:17am 
Unironically just 1:1 backport the multiplayer features from the 3DS game into this one and it would be perfect. Don't try to fix a system that was never broken.
NINE 19 May @ 11:27am 
ill be honest not being able to make money as a crafter feels like a step in the wrong direction went to make 3 flasks to flip for profit lost 100 dosh... yeah thats the game i love /s
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