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But the mouse sensitivity and/or acceleration is way too high and the jumpyness is unpleasant for me and apparently nausiating for others. So until they get some control options/adjustments, this game is not quite ready for prime time. The Talos Principle had the same overly jump defaults, but at least that has the ability to adjust FOV and mouse sensitivity to smooth things out, even if mouse acceleration cannot be disabled in that game.
Ever find a solution? My game negated any mouse control at all once I responded to the "clock" in the park. From then on, I had to navigate around looking for the blue flower using only WAS and D. I couldn't turn around, look from side to side or look up and down! Aaaagh! If I wanted to see behind me, I had to back up to the furthest wall then scroll from side to side, then move forward and scroll again. All the while, my screen would slowly begin to rotate until I was almost inverted. To be honest, I began to think it was part of the gameplay... a very ANNOYING part of gameplay.
Is this the kind of problem you've encountered?
I decided to try it one last time in hopes that the glitch would right itself. Fortunately, it did. I can't say whether I'll get another lockup down the road but the game seems to be playing properly for the time being. : /
No clue what the problem is.
The thing is, it worked once before...