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Mages were really good was tempted to have two of them when i restart 'cept at some point i had a fight with something high magic resistance the mage was worthless and that has me thinking some danger in going with two mages.
personally i take a cleric and let it PURE heal i don't care about what damage he or she could do. she just needs to heal the rest while the rest ACTUALLY does ALOt of damage it's a choice you make at start of the game
and at high level the CLERIC can cure curses so if your into that ;-)
Long story short, aoe mends would completely fix this, something like esunaga would be wonderful. but with out more utility shes just a bad healer.
agreed, In my first run I also did not have a cleric, but I got paladin and summoner for healing.
I have paladin for her mass heal spell (at lv 1!!), everytime I hit by a trap, just one click of her mass heal and everyone is fine.
and summoner max Nalaet for her AI auto-heal: mend bleeding, wound , poison .. which is a no-brainer fight.
Therefore, if possible, the Priest's weapon skill (Mace) should always be increased as you level up, although of course 3 points are very expensive for this. In the beginning, you can save on the spells, although many healing spells are completely sufficient at level 1 at first.
At the beginning of the game, the Cleric is still very susceptible to dying, so she should get a place on one of the sides in the frontline and not in the middle position. First, in addition to Speed as an attribute, CON should first be increased for more hitpoints and after a few levels STR for more damage and the possibility to wear heavy armor (increasing armor skill is too expensive).
From about level 8 to 12, the Cleric can then use Divine Prayer (to be learned at level 8) to get better and better on herself and, in combination with the strong spells in the middle and late game, become the strongest class in the game in my opinion.