MIND Path to Thalamus E.Edition

MIND Path to Thalamus E.Edition

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taz.in.bc 15 Jan, 2024 @ 3:13pm
VR version very disappointing so far, are there fixes? (Reverb G2)
I have a Reverb G2 and a 3090 and most VR games look and play great, so I was disappointed to find that this old favourite seems like a very sketchy VR port -- the graphics quality is terrible and there seems to be hardly any controller map. Perhaps there are flags I can use at launch, or preferred settings, that would make it better?

The issues are as follows:

1) the virtual pointer or controller is not located anywhere near the real controller, the pointer beam seems to originate from my chest or shoulder area -- both L and R. This is totally antimersive & clumsy.

2) there seems to be no turn binding (can't turn POV without physically rotating body IRL) so can't play seated.

3) no settings options other than graphics quality? I set all graphics quality options to the highest possible, yet am getting horrible wavery, shimmering graphics (including WMR menus!).

4) no means of locomotion other than teleport? really? joysticks not mapped?

MPtT is one of my all time favourite flatscreen games and I was thrilled, absolutely thrilled, to hear there was a VR port. But I'm really let down now because the VR version is basically unplayable.

Are there any fixes? Can I make it better?