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https://www.youtube.com/watch?v=C68Nm5Xlx6g&feature=youtu.be&t=1305
I assume a lot of this has to do with the fact that Tribal never played an artificial locomotion game before, only confortable room scale games. It can get really rough, that's just the nature of things.
He also notes though that it has poor FPS & is generally flakey from what he said.
99% of VR doesn't support SLI anyway. How do people still not know this?
I know that, but even the one used 980ti is the fasted card on the market right now (not counting the Titan). So if it won't run at stable 90 fps the game is not playable at all in VR at this point.
Bug report (spoiler alert): I am at the Hovering Reef chapter. I am just coming out of the portal that leads me onto the platform near the strange sphere that blocks my way (memory blockage?!). It will not let me teleport to the lower platform (the same one as where the "sphere" is located).
I managed to glitch out and "fall" down to said lower platform by teleporting to every centimetre on the edge of the higher platform. But I had to make several attempts in the same spots.
Also, right before I get to that scene, where I need to stand on the wood bridge and roll the ball down so night time comes again. There's an audio story filler when looking at the pictures on the wall of the rock (on the way to the "Stonehenge" structure), you have a random floating post-it there.
Few glitches here and there so far, but nothing I was not able to work through easily (they were not considerable enough to report).
However, I should mention the teleporting is a bit shotty when trying to get up ledges (Tearless Lake and Shelter of memories mostly so far). I also managed to get lost and fall off the map in Tearless Lake as it goes on forever and I "fell" off a cliff... Not sure if that's on purpose at all but just reporting it anyway.
And to finish, I am using 2x Radeon R9 290x in Crossfire, processor is a i7 4770k @4.6 ghzand the game is running smoothly and I don't have any problems with FPS. This a cute game, well done for a PC conversion to VR and a very interesting concept. Also, it's huge! ("That's what she said" lol), really though, this is a decent size game and I do not regret buying it.
I must mention, with the Vive, I'm getting that motion sickness issue during cut scenes (standing on the bridge when it moves up, falling down holes, etc.) Nonetheless, I am enjoying your game thoroughly and I simply close my eyes when cut scenes become too much. (Teleporting is much better than the animated motion for VR in my books, but I could just be more prone to motion sickness than someone else. Nonetheless, this is why I'm mentioning the teleporting issues as well.)
Thanks for looking into these bugs! And thank you for this nice game.
PS: Dude, FYI: there's no such thing as "cheating the room height" in VR... That simply makes no sense!
In any case, there is now a way to adjust the floor height separate from room setup:
http://www.kegetys.fi/floorfix-tool-for-re-calibrating-the-floor-level-in-steamvr/
It works great—I wish I had had this when I dropped the stupid money below the "floor" in office Job Simulator, making it impossible to finish.
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