Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

 This topic has been pinned, so it's probably important
Daffyflyer  [developer] 10 Mar, 2015 @ 8:32pm
Gameplay Questions
This forum is for gameplay related questions.

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Showing 1-15 of 19 comments
jesse 15 Dec, 2016 @ 3:24pm 
could someone please give us a list of body release dates??? my cars go out of style before they hit production, it would be good to know which years the bodies are released, perhaps just a simple posted list in here for now and add a year to the descriptions in an upcoming patch???
Killrob  [developer] 15 Dec, 2016 @ 5:21pm 
Originally posted by jesse:
could someone please give us a list of body release dates??? my cars go out of style before they hit production, it would be good to know which years the bodies are released, perhaps just a simple posted list in here for now and add a year to the descriptions in an upcoming patch???
Click on the body, click on body variant, check tooltip.
Ian Smith 20 Jan, 2017 @ 4:03pm 
How come i have to wait for example 8 years until my car is finished in campain mode and i cant skip it
Killrob  [developer] 21 Jan, 2017 @ 1:11am 
Originally posted by ANAL ✞ APE:
How come i have to wait for example 8 years until my car is finished in campain mode and i cant skip it
You can' skip the simulation that needs to go on while your car is engineered, which is what takes time. 8 years is a lot of engineering time, maybe you were a little trigger happy on those quality sliders. Skipping is only possible if it is your first car AND it will cost less to engineer than your budget allows for.
KatsuDon 18 Jul, 2018 @ 12:52pm 
Hey Killrob! I just got the game and im enjoying it so far but I have a quick question, Is there way to rotate the angle of wings and spoilers? I want to add a spoiler to the hatch back but it sticks up vertically. Thanks in advance!
Killrob  [developer] 18 Jul, 2018 @ 5:25pm 
Originally posted by Mr.Ninjah:
Hey Killrob! I just got the game and im enjoying it so far but I have a quick question, Is there way to rotate the angle of wings and spoilers? I want to add a spoiler to the hatch back but it sticks up vertically. Thanks in advance!
There is a limit to how far back you can move it before it thinks it is actually mounted to the back surface. There is not much we can change there, the only solution is for you to move the wing a bit more forward! Cheers
Aflwulf 13 Oct, 2018 @ 4:17am 
Hello Killrob, thank you for making an excellent game that gives me the opportunity to design the vehicles that I have dreamed of making. I will be looking forward to further development of Automation to its ultimate form. I have a few questions that I hope you will be able to answer for me.
Would it be possible to raise the maximum in-game compression ratio from 15.0:1 to somewhere in the region of 23.0:1? The reason why I am asking is because Mazda is planning in their next generation SkyActiv-X to raise the compression ratio from 14.0:1 in their current SkyActiv-G engine to 16.0:1 while still being able to run on 91 or higher and I want to be able to do it in the game.
Another question relating to the compression ratio is why am I not able to make any of my engines that have a compression ratio of 14.0:1 be able to run on 91 without reducing ignition timing to a very low level, raising the a/f ratio to a very rich level, and having to use 100 RON? I want to be able to replicate the Mazda SkyActiv-G engine in-game and being unable to do so annoys me. (If you are wondering, I am using Direct Injection)
I have noticed that certain engines in real life that have carburettors are able to run on 91 RON with a compression ratio of 8.7:1 up to 9.5:1 which they can not in game without using 95 RON or higher.
Is it something to do with how the calculations for fuel systems and engines are coded internally?
Are there any plans to adjust these calculations in the coding?
Would it also be possible to lower the minimum compression ratio from 6.0:1 to 3.9:1 so that I am able to replicate some old engines that can truly run on very low quality fuel?

Regarding selection of transmissions for the cars you create, are there plans to add a 10th gear to the automatic transmissions along with a manual mode that can be used in Beam.NG Drive, as well as 9 gears to the Sequential and Dual Clutch Transmissions?

In regards to car suspension systems, are there plans to add multilink suspension to the front axle, transverse independent leaf springs, and torsion bar suspension?

Moving on from the mechanical side of things and onto other aspects of vehicle design, are there plans to be able to add more than 3 rows and 9 seats to the vehicles I design? I am trying to make similar vans to the Kia Grand Carnival (11 seats in 4 rows), Hyundai Grand Starex (12 seats in 4 rows), and the Joylong something-Van (looks similar to a Toyota H200 Hiace - 20 seats in 6 rows) and I am currently unable to do so.
For export to BeamNG.Drive, would it be possible to make the indicators (amber lights) be able to switch between parking light function to turn blinker/indicator function (dim to bright, and bright to dim) and the ability to just leave it as turn blinker/indicator function only?

Thank you once again, and I am looking forward to your replies.

Best Regards.
Last edited by Aflwulf; 13 Oct, 2018 @ 4:48pm
Killrob  [developer] 14 Oct, 2018 @ 2:32pm 
Are there any plans to adjust these calculations in the coding?
Not for now, as there are so many parameters that go into it that it is quite the task to improve things from here. Indeed the compression vs. RON calculations are not that accurate, but also not super important to how the game plays. So the answer to your question and statements is: yeah, it's not great (as in accurate to IRL engines), but it's not viable to spend more effort on this as it plays well as is.

More gears?
Would be easy to add, so maybe. Doesn't seem like that would change much though?

More suspension types?
Also a maybe, but that is quite a bit of work. We'd only add more types when during balancing it is discovered that there are big gaps in the available choices and that leads to the game not playing well.

More than 3 rows?
No, we decided against that as it really isn't relevant to the passenger car market from a big picture perspective. You gotta ask yourself the question: how would that improve anything that is already in the game? The answer we found is: not really anything.

Lights in BeamNG?
We do want to look into improving the lights system so that you can set which light has what role. If that will cover what you mention is not decided yet.

Cheers!
kimimart 21 Oct, 2020 @ 7:21am 
Hi Devs and thanks for doing this type of game. I like to ask are planning to automate/or make really simple some parts of game like marketing, factory planning and such things? Most of all I love to design engines and cars but other things are bit boring to me tbh.
Vix Sparda 10 Aug, 2022 @ 5:00pm 
New car bodies when? o.o id love a 2022 Dodge Challenger.
[CAMSO] MrChips  [developer] 10 Aug, 2022 @ 6:30pm 
Originally posted by Vix Sparda:
New car bodies when? o.o id love a 2022 Dodge Challenger.

New car bodies come when they are ready, and generally to fill gaps in the lineup. Understand that they represent upwards of a hundred or more hours of labour to complete even one of them, so we can only do so many!
General-Lee-God 22 May, 2023 @ 3:09am 
would be good if bore and stroke could be made bigger. it is not possible to make i6 with 9L Volume like the MAN compact D9 with 115 x 145 (Stroke 145).

I also needed a minimum rpm about 1800. but 2000 rpm are minimum now.

and also higher compression ratios upto 24.1:1
some truck engines have ratios I found with 18.1:1 or higher.
Last edited by General-Lee-God; 22 May, 2023 @ 3:13am
Killrob  [developer] 22 May, 2023 @ 4:51am 
Originally posted by General-Lee-God:
would be good if bore and stroke could be made bigger. it is not possible to make i6 with 9L Volume like the MAN compact D9 with 115 x 145 (Stroke 145).

I also needed a minimum rpm about 1800. but 2000 rpm are minimum now.

and also higher compression ratios upto 24.1:1
some truck engines have ratios I found with 18.1:1 or higher.
Are you talking about diesel engines? Yes, you are ;)
Arse biscuits 29 Jun, 2023 @ 12:14pm 
Originally posted by Killrob:
Originally posted by General-Lee-God:
would be good if bore and stroke could be made bigger. it is not possible to make i6 with 9L Volume like the MAN compact D9 with 115 x 145 (Stroke 145).

I also needed a minimum rpm about 1800. but 2000 rpm are minimum now.

and also higher compression ratios upto 24.1:1
some truck engines have ratios I found with 18.1:1 or higher.
Are you talking about diesel engines? Yes, you are ;)

speaking of which-
RULEYZ 2 Sep, 2023 @ 8:22am 
hey so I've just built an engine and was hoping to put it into a car, the engine was 340L and so I went to look for a car body to fit but soon found out that the cargo volume is not how much space you're car has for an engine so is there a way to find a body that'll fit without having to select each car one by one?
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