Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You make a new facelift that includes only the two trims that you want to produce (option 1). Alternatively (option 2) you can have the two you want to produce plus the old one you don't want, but maybe for later use, with the latter ticked off on the engineering screen so it doesn't get updated.
In the setup of the facelift you choose the same factory that you used for the production of the previous facelift. That will make the switch-over as seamless as possible. Once that happens, only cars that were added to the production list of the factory during setup will be built (important for option 2, taking out the trim that you don't want there instead).
What that also means is that your factory will be using whatever new staff / shift setting you gave it.
Maybe there was some UI confusion with the pausing of trim production?
So I've gone back and tested, and pausing the trim while the new one was being engineered is what caused the fault. If you pause it, then the workers seem to get stuck in "paused mode", and since the trim is no longer being produced you can't un-pause it because its not on the UI anymore. If I don't pause the trim, it just disappears and I don't have any "workers paused".
There's definitely something I'm not understanding and its likely my fault, but if it turns out there's a bug I'll come back and flag it haha