Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

How do workers work in factories in campaign?
This might be a stupid question but I just bankrupt a company because of what I think is probably a user error.

I had two trims, a home delivery vehicle and a people carrier. I ran the save for a bit but the People Carrier trim was just eating up my profit and not selling well so I did a new facelift and made a new Delivery Vehicle but ditched the People Carrier trim, so I was down to just one trim.

I them paused production of the other 2, and sold everything for scrap.

I was then producing the new '51 facelift at a good profit, but I had 2m a month lost in "Worker overstaff" and 1.5m a month lost in "workers paused".

What was the issue here? Do I need to do something to fire all the staff if i go from 2 trims to 1 or something? How do I do that?

Thanks :)
Last edited by Panic; 13 Jan @ 9:03am
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Killrob  [developer] 13 Jan @ 4:27pm 
The way it should go is that:

You make a new facelift that includes only the two trims that you want to produce (option 1). Alternatively (option 2) you can have the two you want to produce plus the old one you don't want, but maybe for later use, with the latter ticked off on the engineering screen so it doesn't get updated.

In the setup of the facelift you choose the same factory that you used for the production of the previous facelift. That will make the switch-over as seamless as possible. Once that happens, only cars that were added to the production list of the factory during setup will be built (important for option 2, taking out the trim that you don't want there instead).

What that also means is that your factory will be using whatever new staff / shift setting you gave it.

Maybe there was some UI confusion with the pausing of trim production?
Panic 14 Jan @ 7:57am 
Originally posted by Killrob:
Maybe there was some UI confusion with the pausing of trim production?

So I've gone back and tested, and pausing the trim while the new one was being engineered is what caused the fault. If you pause it, then the workers seem to get stuck in "paused mode", and since the trim is no longer being produced you can't un-pause it because its not on the UI anymore. If I don't pause the trim, it just disappears and I don't have any "workers paused".

There's definitely something I'm not understanding and its likely my fault, but if it turns out there's a bug I'll come back and flag it haha
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