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You could play on the lowest difficulty to mitigate some of it through lower damage taken, but it's really hard to say if it would still be too quick.
A playstyle relying a lot on the Quen sign might be an idea, but, again, I've no idea if it would work for you.
You wouldn't happen to have a friend or relative who owns the game and would let you try it to see if it's too quick?
It's mainly about dodging and not getting surrounded. Which isn't difficult, because almost all enemies telegraph their attacks clearly. When pressing dodge button, Geralt will automatically adjust direction of dodge. Roll lets you evade sweeping attacks from large enemies, but also quickly get out if you're getting surrounded. You can also roll under arrows.
Then you have witcher magic, Signs. Quen can fully absorb any impact, Aard staggers enemies. They're mainly support tools, though it is possible to create builds using them as main weapon.
You can also buff yourself using alchemy, which is almost too convenient to use. You're only limited by your toxicity limit, which even completely stock allows for buff yourself with 3 to 4 potions at once. Potions automatically refill when you meditate.
Worst case, you can play on Story difficulty where you can win 90% of fights by spamming light attack button.
Otherwise, you are meant to invest heavily into stuff that gives you an advantage, even on normal difficulty. The game gives you tons of potions and a way to easily replenish them all instantly whenever you rest for a reason, you are meant to use them liberally.
The combat is decently fast paced, though thankfully you can give yourself a generous safety net with "quen" which essentially negates all damage up to a certain extent.
The point being for all the difficulty, there are options to negate it.
You can only do what your level allows...can't force progress.
I'm having "vision issues"...can only play just so long before my eyes bother me...running an RTX 4060ti using Geforce recoed settings.