ENDLESS™ Legend

ENDLESS™ Legend

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Official Release Notes - Update
Originally posted by The-Cat-o-Nine-Tales:

Monstrous Tales Release - Endless Legend 1.8.43


[Additions]

* Added Auriga map generation preset
* Released Monstrous Tales DLC
* 16 new single-chapter quests
* 1 new multi-chapter quest


[Fixes]

With special thanks to LeaderEnemyBoss:

* Claiming an Urkan from an exterminated faction no longer destroys your save
* Made restrictions on attacking villages in regions controled by an untamed Urkan more consistent
* Symbiosis feature now works properly without Shadows DLC
* Retaliation from Pearl Towers should work properly again
* Gauran Games quest no longer fails if another battle is fought before returning to the village
* Sieges should no longer break when they should not
* Custom Allayi now properly switch their icon when shifting
* Fungal Blooms can no longer be dismantled at Truce
* "Price of Luxury" quest now triggers properly
* Contruction and buyout of Fungal Blooms are now calculated and displayed correctly
* Untamed Urkans no longer affect conversion cost of villages
* Vaulters can no longer teleport into battles
* Watchtowers should now always upgrade properly
* Bonus Population should no longer become invisible while moving them
* Shifting Rage dark form now properly applies in winter rather than summer
* Cost reductions now properly apply to Golem Camps
* Fixed multiple issues with Urkan regeneration


[Known Issues]

* The Auriga map preset may not work properly on MacOS
* "Surprise Party" does not finish if the third defeated army was a reinforcement in a battle
* "A Helpless Hero" and "City Gone Rogue" quest markers do not disappear after failing the quest
* "A Helpless Hero" quest may fail if the army is garrisoned
* "A Land of Fire and Ash" may not properly reward Dust for the final volcanoformer
* In multiplayer games, volcanoformers for "A Land of Ash and Fire" may spawn primarily around the host
* The global food penalty associated with "A Land of Fire and Ash" may apply -1 Food on City rather than -1 Food Per Tile
* "Celebrating the Solstice" quest checks for activating boosters, rather than active boosters
* The fire Guardian spawned for "Wildfire" may pursue and attack invisible armies
* "Old Haunts" quest army may not spawn with the correct units
* "A Man Possessed" gives the wrong reward

Source: https://www.games2gether.com/amplitude-studios/endless-legend/forums/5-general/threads/2893-endless-legend-release-notes?page=3#post-290534
Last edited by Groo the one; 6 May, 2021 @ 9:23am
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The-Cat-o-Nine-Tales  [developer] 6 May, 2021 @ 9:29am 
Since Groo was faster than me posting this, I will pin (and lock) this thread.
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