MUDANG: Two Hearts

MUDANG: Two Hearts

Possible game features?
I love the idea of a stealth based game that allows you to tackle situations with as much freedom as possible... But i also have some inquiries about the game.

On some videos of the game, we can see the featured player gearing outfits of different styles, some more special police/swat style and others that resemble the iconic saga of Splinter Cell. Is there going to be any customization of the character? If so... To what level?
I ask this as it would be cool to be able to not only change at least what the main character is wearing, but also gear so that the player has to decide over what gear to take and what to leave behind.

Another option and im sure this has been asked a lot... Will there be any sort of multiplayer features? Maybe coop or PvP scenarios? Maybe an invasion mode during which a player is going through a mission of the campain as normal and another player can invade them trying to stop them to complete objectives with the victory being that the invading player takes down the one trying to complete the objectives and this one either completing the mission or reaching certain objective or just taking down the invading player.
For some people, is a key factor is there is any sort of multiplayer options that can add replayability to the game.
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MUDANG_EVR  [developer] 7 Jul @ 9:53pm 
Thanks for your thoughtful questions — we really appreciate it!

✔️ Outfits & Gear:
Yes, the character’s look changes throughout missions based on the narrative and context.
We’re exploring gear variation, but it’s more narrative-driven than fully player-customizable at this stage.

✔️ Multiplayer:
Our main focus is on the single-player stealth experience, but we’re actively listening to feedback about co-op or PvP.
Invasion-style gameplay is a cool idea — and definitely something we’ll keep in mind for the future!
Originally posted by MUDANG_EVR:
Thanks for your thoughtful questions — we really appreciate it!

✔️ Outfits & Gear:
Yes, the character’s look changes throughout missions based on the narrative and context.
We’re exploring gear variation, but it’s more narrative-driven than fully player-customizable at this stage.

✔️ Multiplayer:
Our main focus is on the single-player stealth experience, but we’re actively listening to feedback about co-op or PvP.
Invasion-style gameplay is a cool idea — and definitely something we’ll keep in mind for the future!

Thanks for the response, i'll be looking forward to this game.
Originally posted by MUDANG_EVR:
Thanks for your thoughtful questions — we really appreciate it!

✔️ Outfits & Gear:
Yes, the character’s look changes throughout missions based on the narrative and context.
We’re exploring gear variation, but it’s more narrative-driven than fully player-customizable at this stage.

✔️ Multiplayer:
Our main focus is on the single-player stealth experience, but we’re actively listening to feedback about co-op or PvP.
Invasion-style gameplay is a cool idea — and definitely something we’ll keep in mind for the future!

Co-op story would be amazing, there isn't enough co-op stealth games
I gotta think, Co-op story would fit really good here!!
MUDANG_EVR  [developer] 29 Jul @ 7:50pm 
Originally posted by chris-cynthia-foster:
I gotta think, Co-op story would fit really good here!!
We totally agree—there’s definitely a lack of good co-op stealth experiences out there.
We can’t reveal too much just yet, but let’s just say… you might be in for a surprise. 😉🕶️
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