Fight School Simulator

Fight School Simulator

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Would you please be so kind & add *FIVE*(5) Steam Trading Cards *SET* (Steam Feature) +6 Badges & Point Store Items (Emojis, Backgrounds etc.?) Merci Grazie :cure:
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Exibindo comentários 15 de 5
Queen Developer  [desenvolvedor(a)] 12 de mai. às 5:29 
Hi Dear Stars Leon, Currently Steam doesnt allow me to create Steam Trading Card Set for Fight School Simulator. I think it needs to reach a certain amount of download in order to be able to create Trading Cards 😊
Escrito originalmente por Queen Developer:
Hi Dear Stars Leon, Currently Steam doesnt allow me to create Steam Trading Card Set for Fight School Simulator. I think it needs to reach a certain amount of download in order to be able to create Trading Cards 😊

I think u are close. At least to enough Sales. (Maybe it needs more Playtime?). Hope soon u are allowed to add them.
skarekrow 28 de jun. às 6:26 
Have the meditation room yet still have student's running from fights, time for a firmer hand... How do I unlock the seppuku room?
LaughingCoffin 1 de jul. às 10:56 
One thing that I've found that separates a lot of games and it's fun factor is whether you can automate certain aspects of the game that would normally have users manually perform the action. In that mindset, here's a couple of ideas.

1. For that group training area just to the left of entrance into your dojo, be able to appoint a "lead disciple" that will train all your new students in the moves that you've taught the lead disciple
- On the note of "lead disciple", I'm also of the mindset to create outer disciples, inner disciples, and senior disciples. Have a setting you can set which level determines which type of disciple you are
2. I believe the medical/meditation rooms act similar as a totem/statue where you just buy the room and it provides the boost. In that sense, I don't see a reason why you need to be at a certain level to unlock the 2nd floor just to unlock these 2 rooms. A couple ideas for this would be:
- Make the rooms readily available from the start
- Create a medical/meditation hut outside of the dojo but on the property so players would need to walk around the building to unlock them
- Allow level 1-n upgrades where the higher the upgrade, the more benefits it would give like increase courage or recovery rate. Decrease chance of death
- I would also consider just nixing the rooms and making them into totems/statues that you can buy from the merchant and place around the dojo to provide the benefits
3. There is a limitation to the number of space available to place training equipment versus the number of students
- With the idea of removing the medical/meditation rooms from 2nd floor, allow players to continuously purchase new floors to add more space for training equipment
- Instead of making the students walk up each flights of stairs, have them enter a side "training" room that would immediately teleport them to the equipment on the top floors and let them perform their exercise. Once completed, they would just teleport back down, similar to how raiding other dojos and the students exit the dojo to fight you
4. Hire a secretary that would either automatically accept or reject new students
- Can auto start recruitment/advertisement options as well as sign your students up for tournaments
- Can host your own tournaments for extra cash flow
- Add a grasshopper section so you don't have to keep scrolling student list to find them
- Ability to modify the costs for students to join at each level
- Manage the upkeep of each dojo
- View the benefits that your dojo is currently providing. I'd like to be able to know how much courage, bravery, healing, and meditation stats I have for my dojo to see what I need to buy. Having a numerical identifier would help see if buying these things are actually working
5. Add stats to the game
- Each student will have different stats and when they train, they improve their own stats
- The player will also have their own stats and a personal training room and equipments can be bought for the player to improve themselves
- HP, Stamina, Strength, Dexterity, Defense, Movement Speed
- Dexterity would be increased attack speed
- Strength so players can be One Punch Man if they want
6. Add a magistrate/government building and a merchant guild where players can take on additional missions where they send their disciples. Some missions could be:
- Escort. You send students out on merchant caravans. Success will be based on number of students you send plus their level
- Bandit eradication. Similar to above, success based on number and level
- Guards. Guarding government building or merchant building. This can be an additional mechanic where players can potentially take over the building, which opens more game mechanics if you don't just want to be a dojo master simulator. Could also be guards around the village to help bring thieves/bandits level down/be in the area to help you and other civilians if there is an attack
- Mercenaries. Once in awhile the government will be in a war and will need mercenaries. This would have the highest chance of death for your students, but would also have the highest reward
7. More dojos available
- Add a real estate agency so players can purchase more dojos, but these dojos will be "outside" of the town and won't require players to manage
- Add limitations to number of students per dojo. Once you hit 100 students, you must purchase a new dojo otherwise you won't get anymore students
- These out of town dojos will be self sufficient, meaning they will provide exp to students regularly to increase their levels and also you can set which martial art move you want them to train in
- Also these out of town dojos are meant to not increase processing and gpu requirements so once a new student is recruited, they will be teleported there but they are just kept on a timer where after every 5 minutes their exp will increase
- You can set which dojo each level of students go to. Have all new students go and train until they reach a certain level before they're allowed to appear at 1 of your main dojos
8. When you get into fights, make civilians in the area panic and run away. Kind of annoying that they will keep walking through the fight and pushing people around
9. Home improvements. If you're a grandmaster of 100s of students, you should live in a place that properly displays it. Add more customisation options to your house like improving the size, shape, color, furniture, appliances, and features.
- A water fountain feature that increases punching technique.
- A garden that improves meditation.
- A statue that increases fighting power
- Customise the interior of your house with bed, stove, shelves, etc
10. Moving to a new village, town, city
- Each move will have the player start over with needing a new dojo and building up students, but they can bring their own students with them too
- Each new location will have new dojos to take on and different missions to perform
11. Meditation
- Add a counter so you know how many spirits, thieves, and poor people you need to find and whether you've found them or not
- Add a key that you can press and it will lead you to the nearest objective as it's pretty hard to find them
- Allow players to exit even if they haven't helped them all
- A town's dojos will be far stronger and more numerous than a village's dojos and the same can be said for cities. The scale of each location will match the names as well
- A bigger area also means more different types of buildings to purchase
12. Whistle Commands
- A whistle to get your most experienced students to follow you
- A whistle to get your least experienced students to follow you
- A whistle to get all students in the vicinity to follow you (remove the limit)
- A whistle to tell your students to hold position
- A whistle to tell your students to go to a position
- A whistle to tell your students to attack someone
Última edição por LaughingCoffin; 2 de jul. às 17:29
justicehonor 26 de jul. às 20:46 
QoL ideas:
- More macro commands to make planning/management of multiple schools a lot easier. Like quick commands for raids, management of students/roles (i.e., grasshoppers)
- Way more fast travel options
- Better animations for students training. I understand the humor, but small updates would be a lot better. I'm still noticing tons of glitching with those training at stations. Even little things like a student actually engaging the Muk Jang or punching bags would be awesome to see.
- More meaningful student progression and attribute development. The three types of students and their development being dependent on what items they are able to train is great. But I would like a bit more nuance here. Like possibly making a student really good at punching but also susceptible to kicking. Same thing with speed, toughness, etc...
- Rare legendary students. Maybe some progress quickly. While others are just powerful, are fast, and so on. Maybe with some sort of milestone required to unlock them.
- I would like the school emblems on uniforms to have multiple location options. Like possibly on the back.
- Mod support for custom uniforms, techniques, and possibly items.
Martial Arts-based ideas:
- Specializing by style - Even if it isn't by country I would love the ability to tailor schools that are more inspired by certain martial arts. This doesn't have to be too complex as I understand that would take away from the humorous side of the game. But maybe just a basic Japanese, Korean, Chinese, and Thai-inspired approach to uniforms, techniques, and training.
- Way more techniques - This could be a simpler alternative to specialization. But I'd like both of course.
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