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Rapportera problem med översättningen
With the enter menu you should get back to your ship, but you will be stuck again when you dock without a restart.
Alternatively, you could also hire the MO from your ship.
Instead of docking on a station the MO will then fly to you.
It sounds as though that is whats happening to you, I may be wrong, thankfully this does not happen too often, come to think of it, a lot less as the game goes on.
But now I am stuck differently :D and I wonder if it's still worth pursuing main story plot for me...
So I got the miner mission from the beginning, when they jump into DeVries, I defended them, then they jumped once to the asteroid field and I was caught up in defending whatever was there that I kinda didn't track what was going on the mission comms and there was this capitol ship that I was supposed to stop, but I didn't made it in time and they blew up my miners (??? did they?). I was told to search for survivors and then go back to talk to the guy in crystal palace. Which i did, Then I jumped back to Albion and spoke with the scientist to get some insights about doing a diversion...
The problem now is that (not sure if this is supposed to happen or not), but Plutarch absolutely hates me, to the max levels. There is no way I can get close to that station without being shot down. I started even googling if there are some save files editors that I could use to modify the faction relationships, but is it really necessary?? Is it supposed to happen like this, that Plutarch is at -25 and I still need to get close to that station... If the answer is yes, do I need to actually stop my engines or can I just pass by and that will trigger the next mission point??
Or you may just have lower rep through more battles, it should'nt matter though, depending how you want to let it play out. If your where I think you are in the story, try to hide amongst the station structure to dodge incoming fire, wait little and then the HoA battle fleet jumps in and will take the heat, you can also fly into pmc carrier hangars, where the drone bays are, fun to hide in there and let your shields re charge, everything will be shooting the carrier, while you have a breather :)
What I did was this: approach the station from lower angle (meaning below the plane of highways) as this helps with avoiding the turrets that the station has and unnecessary police and fighters that hang a bit higher. Once you're about 8-6 kms from the station the chit chats start and they tell you to stop and turn off the guns, which I completely ignored, but what else happens then is that during this chat you will do a fly by below the station and the HoA fleet jumps in, so you can then use your booster to get closer to them maybe kill one or two fighters more and once you hear next message you can zoom out through the nearest highway which you need to take to help the fleet on the other side of the gate in DeVries.
Now I'm trying to finish off my forge that I started couple missions earlier, because the new mission says that I need to build yet another station :D which actually makes me think... do I need second construction vessel? Or i finish first station and then my old ship will magic itself to existence with plans for the second station?? I had only one option to build a station prior to this point which I thought it's because of the campaign lock, but now I have no clue anymore
I'm on my first play through, and have had time to play it out rather slowly, building up a bunch of stations, capturing a lot of ships, and then having shipyards build up my transport and combat fleets. I did that before going in to Devries, I have had a few a spoilers along the way, mainly here searching the forum, and I have made use of quite a lot of mods from the workshop, thanks to the modding community, it has made the game a lot more playable, namely reducing repetitive dialogue, speeding up the mini game chat for training seminars, to name a few.
I'm guessing one could blitz through the campaign, I got carried away to be fair, many have said skip the campaign and play with out, as it is really a huge tutorial, as with most games with open ended sandbox qualities, I would say play it the way you want to, nothing like finding out for yourself and having your own experience :)
As for building your next station, you can buy a Construction ship from HoA, or you could go through to Home of Light, if you have the DLC, and buy one there too, I only had the one CV from Devries to build the URV forge, as I remember, after that I went and built a whole industry out there too, before moving the story on to the point your at. If your rep with pmc is too low, it may prove tricky moving ships through Albion, not sure how that will play out, but an interesting challenge to have, as I mentioned earlier, my rep with pmc seems to be locked at -20, at that level they will not shoot freight ships, unless provoked, but they will attack any combat ship, including the Skunk, so you could dock with one of your transport ships, and command them to move you about, in or through Albion.
Where can I find the HoA ship dealer though?
I recently maxed out my shields and got couple more guns and installed couple non green mods for my skunk too!:) I wanted to get into mining business too, but for some reason de vries sells ships without mining drones o.o so it seems that might have rushed my story plot a bit too fast XD 🤣 that's okay, I am slowing down now:)
Do you know if it's possible to rebuild or repair those broken looking stations in de Vries? I would love to restore them to their former glory:D
One Mod well worth getting, is Capital Ship Bridges 4.30+ by Aladinaleks, if you have not already, there are other variants of this, I have only used 4.30+, it works well. It is great to have a front row seat on the bridge of any of your L or LX capitals :)
For shipyards, I also added eMYNOCK's Basic player Shipyard, he has made some great mods, I have made two of these yards, as there are times it's nice to have the option to have more ships built at once, be warned, they are resource hungry once built, hah, I was nearly bankrupt until my first one had fully stocked up on materials. You may want to hold out until you have a good amount of supporting stations for income and products, before building one.
As for the broken Devries stations, I don't know how that plays out, I was thinking like you, can they be fixed up, will that emerge in story etc, time will tell..
So here's my current situation:
I couldn't wait for those stupid reactors x.x like what on earth!!! So I went to Home of Light (yeah I got both DLCs...) and started googling around there. Managed to grow my market update net so I don't need to baby sit in the sector. I also discovered hidden "mini" campaign quests to go through (if you look for someone to talk to in the zone, and there is a mission contacfy, it's worth checking out). That boosted my wallet nicely. Now I am working through my missions on deliveries to get those hanging out coins into my pocket actually.
Got couple miners, two of them dig ore for my now fully functioning smelter in DV. One I bought to gather has for mission, not sure yet what I will use it later on for, but got it now:)
While I was fooling around with the mini campaign missions, I collected necessary materials in HoL and personnel for my URV warf and it's currently being built, so the campaign got tiny step forward too!:) maybe it wasn't too smart but I want to unlock other gates slowly too to explore.
I think at this point I am pretty good with manual handling my trading fleet to the point that sometimes it gets annoyingly slow, so I think I will be exploring also some mods for trading.
As for the bridge mod... Yaaaassss!!!:) I spent like over a day just sitting on the bridge and enjoying my ride:) I just need a nice way now to scan the stations and I will never leave my Rahanas XD
Haven't thought yet about my own shipyards... But then... Do the resources respawn?
I have not tried any trading mods, apart from TAF - Trade Agents Forever, you can then pay once for an agent to keep you updated. The are two other mods I have considered but not used yet, YAT - Yet Another Trader, and Galaxy Trader (I may have the second name wrong) these give your traders and stations more options. But read up on them, and check posts in the past to get a feel. I have just left my stations to trade in their sectors, with 59 stations and 2 shipyards, they have been turning more than enough profit to be fair.
Assume you mean mining resources respawing, not sure tbh, but there seems to be plenty to go around :), if you mean ship yard stock, that needs to be bought by your trade fleet, supplied by your own stations, and or other faction freighters, like any other station.
It is nice once you have some stations running, and trade ships doing their thing, to head off and go sight seeing, find out what is hidden in the black..
Surprisingly enough the battle for the gate on DV side wasn't too bad... As long as you don't engage XD
I had already built a Cell Recharge station near that gate, not knowing what was to come with pmc building their own monster near by later, for me, I lost one destroyer, but my remaining fleet then subdued the zone, of course I had to pull them out to let the campaign continue eventually, but was fun to watch while it lasted. After that, out of sector, watching the map view, my cell charge station has been clearing up any unwelcome visitors ever since.
About that... Do you know if there is somewhere a nice guide on the stations? Like what architect can build what and what do the buildable stations can produce?
I did go over the top building stations, tis fun, but a few good earners would be more than enough to fund and support a good fleet of capitals. If you have not already, early game, another good way to gain capitals is to focus on boarding them, build your marines experience up over time, start on L class pirate freighters, and work your way up to boarding any of the XL classes, either from missions, or if you go exploring other systems, there are some interesting catches to be made.