Sketchy's Contract

Sketchy's Contract

Desert Worm Needs To Have Lower AOE Zone
The worm's AOE damage zone it's significantly larger than it seems and absolutely must be toned down.
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8 yorumdan 1 ile 8 arası gösteriliyor
Or at the very least a longer warning period. It's very hard to avoid.
its almost instant death
You are able to stand still. You dont have to run.
i open a door and it spawned outside and still killed me
These worms are by far my least favorite thing in this game so far, many enemies and planets feel great with a balanced amount of danger to reward but me and my friends NEVER go to the volcano/desert area since you basically cant collect any foragables without a much bigger chance of just dying. Not to mention I've been killed by them while being well outside of the dust cloud. I think it would be best to make the killbox for the worm the same size as the dust cloud so its more intuitive where you need to go, or some kind of indicator either audio or visual that could at least roughly let you know where they are before youre 0.5 seconds from death.
En son Our Lord and Savior Harambe tarafından düzenlendi; 13 Oca @ 9:27
Hi all! Thanks for leaving your feedback. I am going to be working on an update for these 2 maps especially with respect to sandworms.
İlk olarak Dimensionless Games tarafından gönderildi:
Hi all! Thanks for leaving your feedback. I am going to be working on an update for these 2 maps especially with respect to sandworms.

Thanks so much for this. I hope I wasn't too harsh with the criticism here. I had just been killed three times in a row by this exact thing and I was a bit angry.
İlk olarak Donut of Doom tarafından gönderildi:
İlk olarak Dimensionless Games tarafından gönderildi:
Hi all! Thanks for leaving your feedback. I am going to be working on an update for these 2 maps especially with respect to sandworms.

Thanks so much for this. I hope I wasn't too harsh with the criticism here. I had just been killed three times in a row by this exact thing and I was a bit angry.
You were not! I appreciate your feedback. I try to listen as much as I can and make changes where I can to help better the player experience if it makes sense for the game design. :steamhappy:
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