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Someone did a benchmark recently and discovered that it takes twice as long to get from the year 2200-2550 in 4.0.21 vs 3.14. That's unacceptable, and so is your lack of communication on the matter.
And for the lads in the comments: maybe you bunch doubting that anyone could be playing Stellaris with these "terrible performance issues" the mean devs haven't personally apologized to you for? I suggest you actually start a new run and... you know, play, instead of talking smack, the game has been stable in single and multiplayer for weeks, and running better than 3.x ever ran on my 16 year old pc
The problem with balancing civics and origins right now is just how unbalanced the economy is as a whole.
E.g.: Research can be stacked insanely high on tech worlds, just like consumer goods and alloys on their respective specialized worlds. Mostly due to:
A) job upkeep reduction being way too strong, and applying additively instead of multiplicatively while also not having a minimum cost floor
B) there is way too many "Resource bonuses" which should be "Job efficiency" bonuses instead
I'd much prefer you fix the fundamentals of 4.0's economy first, before going into specifics like origins and civics.
I don't know about all sources of Strategic Resources, but after loading into my save from yesterday I discovered that i make 0 Exotic Gases from the refineries. was making 10 from the planet and now I am making 0.