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Stellaris end crisis
I played my 3rd game, (2 abandoned cuz got bored) on 3rd i got into late end game crisis, where cringe robot started spawning on random unhabitable planets around space, they almost did not even spread and did absolutely nothing, 1 fallen empire woke up and has much bigger army than them lol...
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This doesn't really mean anything without context of the difficulty settings you are playing on.

Is there a question or a problem?
Laatst bewerkt door jodnus; 31 dec 2024 om 10:17
Origineel geplaatst door jodnus:
This doesn't really mean anything without context of the difficulty settings you are playing on.

Is there a question or a problem?
I expected more, Kinda disappinted after so much time put in : / and it was first diffifculuty auto put, default..
x1 crisis difficiulty multiplier is mostly for people that have trouble to even meet crisis without losing
make it x10 and entertain yourself
still too easy? make it x25
still not challenging enough? setting all crisis to spawn make each following after first one two times stronger
that will be x200 for fourth crisis with x25 base multiplier
Well did you have 400k fleetpower by the time the crisis arrived?

I almost never do honestly.
Laatst bewerkt door Whispdragoon62; 31 dec 2024 om 14:32
Origineel geplaatst door Whispdragoon62:
Well did you have 400k fleetpower by the time the crisis arrived?

I almost never do honestly.
You gotta pump those numbers up, those are rookie numbers
Same thing here. The Unbidden spawn and immediately attack....and then nothing. They just sit there. Meanwhile, I've got crime like crazy and no way to get rid of it. Branch Offices galore.

They really need to fix the problems with this game.
Origineel geplaatst door Råb!d:
Same thing here. The Unbidden spawn and immediately attack....and then nothing. They just sit there. Meanwhile, I've got crime like crazy and no way to get rid of it. Branch Offices galore.

They really need to fix the problems with this game.
reasons you get crime:
1)your pops aren't happy
solution - make them happy
2)you have a criminal syndicat
solution - kill those bastards
Origineel geplaatst door Kufesska:
Origineel geplaatst door Råb!d:
Same thing here. The Unbidden spawn and immediately attack....and then nothing. They just sit there. Meanwhile, I've got crime like crazy and no way to get rid of it. Branch Offices galore.

They really need to fix the problems with this game.
reasons you get crime:
1)your pops aren't happy
solution - make them happy
2)you have a criminal syndicat
solution - kill those bastards

newer player who struggles with crime. how to kill the bastards?
Origineel geplaatst door SWIFT:
Origineel geplaatst door Kufesska:
reasons you get crime:
1)your pops aren't happy
solution - make them happy
2)you have a criminal syndicat
solution - kill those bastards

newer player who struggles with crime. how to kill the bastards?
thats just Megacorp empire with Criminal Heritage civic
they don't need any pacts to put branch office, and their branch offices greatly increase crime
https://stellaris.paradoxwikis.com/Civics#Criminal_Heritage
just conquer them like any other empire

also there is a planetary decision, that can reduce negative effects from high crime - Negotiate with Crime Lords
https://stellaris.paradoxwikis.com/Planetary_management#Planet_modifier_decisions

more about crime
https://stellaris.paradoxwikis.com/Planetary_management#Crime_and_Deviancy

imho most important in crime prevention - keep your pops happy
best way - keep your political factions happy
https://stellaris.paradoxwikis.com/Factions
with happy pops 1-3 enforcers from main planetary bulding more than enough
also there is a decision to make enforcers stronger(with slightly higher upkeep)
Laatst bewerkt door Kufesska; 1 jan om 8:08
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