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I just checked and there are 59 servers listed in the Online > Public tab right now, which is the same as the Internet tab of the Steam server list: https://i.imgur.com/HMNFMqG.png
The above, though, aren't all the worlds that could be possibly joined, as a world could be running and set to private - you wouldn't be able to see it in the Internet / Public listing, you'd need to know the IP / domain name and do a direct connection to it.
Of course it could as well be that the world is running and it's not reachable from outside the owner's LAN because they've not set port fowarding up at all (which is necessary for the world to be accessible from outside the LAN).
The guide is pinned in this general section, linked in the game by various "?" buttons and here is the link for your convenience:
https://docs.google.com/document/d/1rAeuk7qFinUyPRJGk4x6Dim3rmQN2zoLaR3PNR0roU4/edit#heading=h.9q8y041ff7gr
It explains various ways to set up the Creativerse networking and could help sorting out how to play with your friends.
If the guide isn't enough to set things up or sort the problem somehow feel free to contact support@playfulstudios.com (I reply there) or contact me directly on Discord (entuland#7134) and I'll do my best to help you out.
The alternatives are hosting the world on a borrowed / rented remote server or playing in one of the worlds that are actually available in the online lists - just for completeness of information I have to remark here as well that's not advisable to play in worlds whose owner / adminns you don't know and trust, so try and get in touch with the owner / admins of such worlds before investing any meaningful amount of work / time in such worlds, to minimize the risks.
The game had a simpler multiplayer system in the past just because we kept such servers up and running (which is what those other games you mention do: they pay for such servers' hosting and maintenance) - we can't afford that anymore.
The system we are using right now pre-dates such "simpler" (but definitely expensive, from the devs' POV) systems, and it's more complex for the players, that's true, but it still works just fine once it's set up (the entire Steam Dedicated Servers system works like that and there are countless games relying on it).
The current system (which does not rely on any "game developer" server to be up, but only relies on the Steam Dedicated Servers system) also guarantees that no matter what happens to the game developer at hand, as long as the game can be downloaded from Steam and as long as the Steam Dedicated Servers system is running, the multiplayer system will keep working (this is valid for Creativerse and for any other game that uses the same system).
Setting things up is normally matter of a few minutes and we can provide live support on Discord with voice chatting and screen sharing - anyone that's willing to give it a go can contact me at any time, my Discord ID is entuland#7134
(there are corner cases to the above of course: if the player doesn't have access to their router, if their router doesn't allow adding port forwarding, if the player's connection is proxied behind a CGNAT or the alike, but the vast majority of the cases I've tackled could be sorted out relatively quickly, with the player cooperation - worst case at least we tried)
Ok. Let's re-hash this for the literal thousandth time.
The only available options to move forward were as follows:
- Self-hosted servers.
- No game AT ALL.
Take your pick.