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I really like how your idea incorporates non-combat profs to give little episode-specific combat boons. More interconnectivity!
That said, I’m not so sure it’s that Andrew is “uncertain” how to progress, but that he’s busy with recruitment and doing whatever the most players are whining about - which currently is player trading.
hopefully they like our thinking :)
I think if the episodic combat came back people wouldn't feel so obliged to train as many combat levels in total because people tend to just neglect their least favorite areas. They would focus more on the areas they like and feel more invested in their build-crafting.
Ya the current framework when you enter combat isn't my favorite. I'd prefer traditional myself but am hesitant to be too critical until I see what Andrew's vision is.