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Báo cáo lỗi dịch thuật
The thing is, right now there is a delay for keeping, eating and even grabbing things that are supposed to be someone else's. It's just a hard block on your abilities as a player. The thieving situation wasn't good before - because nothing could be done against it once it happened, but removing features from the game is not the way forward and I believe it should be made clear to the devs
I'm agreeing with ya. I don't want any hard limits, but I do want stupid behaviors to be punished heavily.
If people want to live the life of a thief with a permanent limit then sure go ahead, but you shouldn't just be able to waltz away with someone's ♥♥♥♥, and when they kill you for it, they're the ones to go negative.
Stealing was removed because it was not punishable. My proposal is to make stolen items harder to redeem, so that it is not gratuitous and unpunishable griefing, but a proper gameplay mechanic, that has pros and cons for everyone involved. I do not see devs hard-removing options from players as anything good for the game.
I proposed something like this to combat thieves, the real reason it was so rampant is because you could do nothing about it, I hate thieves but removing stealing completely makes the game too simple.
Stealing rations especially should stay this way (as proposed by the devs) because it isnt "the community" its just griefing and immersion breaking
You should have to steal by mugging someone, or similar, which already has punishments, not get a free pass to just break the game
Stealing rations is NOT INTENDED as far as being easy and unpunished is concerned
However, the delay to still be able to remove it without punishment (and it should at least be this way, whether it is or not) should exist to stop people from griefing the civic centers and making them unusable permanently (which is unintended)
Unintended features are exploits, even if you dont agree
If we are to remove the cooldown. Make them place a limit, but keep the cooldown to remove the flag that places the limit in the first place to avoid other exploits
Instead, they doubled down on putting artificial measures to contain thievery, at the expense of thievery as a game mechanic. And they seem to have raised the scarcity with the new update, to no one's benefit.
This may SEEM simple, but is a complete NIGHTMARE to program, while preserving other intended features of the "justified kill" system.
The Thieves' Union will be graced with their patience, just give us some time. We've been working on this system for quite a while and are excited to present it.
I'm not a programmer and even I can tell it would be difficult. Many variables to consider here, especially in a chaotic environment like this.