ANEURISM IV

ANEURISM IV

Update thoughts
Overall pretty nice, and I get that this is an update meant to sorta be a stepping stone to V17, but I'm pretty disappointed that this didn't really address the overall bad eco and only raised the patrol gain from 10% to 20% without adding point gain on limitation assists. This update didn't really do anything to address the horrid eco, and while 20% gain on patrols is nice, IMO it's not really enough for cortex and specifically controller to not be kinda awful to play. I'll definitely not be playing cortex at all this entire patch and will simply look to see what they do in V17.

I'm also pretty disappointed that this didn't really address any of the issues with scum, there's issues with there being too many scum and not enough loot which IMO is definitely a lesser priority issue because it's distinctly plausible that they plan to address this in V17. But the main issue with scum IMO is that zealot is wildly OP and has incomparably better point gain compared to cortex. It's not even remotely close, zealot is crazy good at farming points and cortex is horrible at it if you aren't limit baiting. I think cortex will still be doing prole jobs because of how bad cortex eco is, which IMO is a bad state of affairs. I also think cortex lose wayyy too many anamnecytes for putting down the wrong people, losing 10 instead of 5 feels backwards to me I think cortex should lose less especially with how bad eco is and how hard it can be to get the right guy with the limit on his head because the limitation box disappears up close which makes it like impossible to get the right guy at wartime especially.

Very glad to see them introducing more ways to spend money as a prole or normal fates with the dealer orders and food stands, and I'm glad to see them implement anti-theft features, but I'm disappointed that they didn't really address the ECO or the SCUM - CORTEX imbalance and zealots being OP.

I'll probably play a bit this patch to see how griefing feels, but I'll probably basically just wait to see how the next patch is because this simply didn't address any of the real major issues I had with the gamestate.
Last edited by BrokenBuck; 22 hours ago
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Showing 1-15 of 91 comments
my biggest problem with this update is that cortex players will be buying Kevlar at cheap price lol
imagine fighting a limitator with 50% DMG Res
still disappointed that they didn't address other issues
Originally posted by truebyleth:
my biggest problem with this update is that cortex players will be buying Kevlar at cheap price lol
imagine fighting a limitator with 50% DMG Res
still disappointed that they didn't address other issues

it actually makes Dealers useful... and not just cortex will be gobbling down kevlar Scum will too

the station near docks is an easy place for scum to put in an order
"the station near docks is an easy place for scum to put in an order"
to my knowledge there's only one place for scum to order and that's behind the underground laundromat where there is likely gonna be a few cops patrolling
no scum in their right-mind would box themselves in there
nvm found the others
Last edited by truebyleth; 16 hours ago
Originally posted by You'reJustBad:
Originally posted by truebyleth:
my biggest problem with this update is that cortex players will be buying Kevlar at cheap price lol
imagine fighting a limitator with 50% DMG Res
still disappointed that they didn't address other issues

it actually makes Dealers useful... and not just cortex will be gobbling down kevlar Scum will too

the station near docks is an easy place for scum to put in an order

Dealer is pretty miserable to play ngl. You can't even farm and buy things for yourself anymore/stock up on food and sell it on the street. If you don't own one of the TWO stores with a food stall then there's no point playing dealer (and even if you do, you'd better hope there's a second dealer on to fulfill your orders).

Also banker is gutted now. 0 reason to play him in his current state since all he can do is bank and get killed for being a banker.

Overall very unhappy with the update outside of the bonus for patrols which people had been suggesting ever since they nerfed anam gain into the ground.
Last edited by The_MixMaster™; 22 hours ago
Originally posted by truebyleth:
"the station near docks is an easy place for scum to put in an order"
to my knowledge there's only one place for scum to order and that's behind the underground laundromat where there is likely gonna be a few cops patrolling
no scum in their right-mind would box themselves in there

no no there is a route into the underground at the backend of docks near the metro between club and docks, there is a dealernet spot right there now to order things from
paystation update is stupid, and bankers as a concept sucks
Originally posted by The_MixMaster™:

Dealer is pretty miserable to play ngl. You can't even farm and buy things for yourself anymore/stock up on food and sell it on the street. If you don't own one of the TWO stores with a food stall then there's no point playing dealer (and even if you do, you'd better hope there's a second dealer on to fulfill your orders).

it doesn't make sense to me why you cannot fulfill your own orders as a dealer
like is there some type of hidden rule of the dealius codexius that says you cant?
extremely strange to me
Originally posted by truebyleth:
Originally posted by The_MixMaster™:

Dealer is pretty miserable to play ngl. You can't even farm and buy things for yourself anymore/stock up on food and sell it on the street. If you don't own one of the TWO stores with a food stall then there's no point playing dealer (and even if you do, you'd better hope there's a second dealer on to fulfill your orders).

it doesn't make sense to me why you cannot fulfill your own orders as a dealer
like is there some type of hidden rule of the dealius codexius that says you cant?
extremely strange to me
Plenty of people suggested changing it before it went live, but for some reason they kept it as part of their 'vision'.
Originally posted by The_MixMaster™:
Plenty of people suggested changing it before it went live, but for some reason they kept it as part of their 'vision'.

damn they must be blind then
i'm also partially ignoring how hard it would be as scum to order in a few centralized locations that cops patrol
half the items in the market is illegal ammo that proles wouldnt likely use and cortex have a bypass for
this could be easily fixed by like adding another market in the underground though
Last edited by truebyleth; 16 hours ago
"no no there is a route into the underground at the backend of docks near the metro between club and docks, there is a dealernet spot right there now to order things from"

quite possibly the most confusing sentence i've read
ive searched the map in a private server and i could only find one night market
Last edited by truebyleth; 21 hours ago
Originally posted by truebyleth:
"no no there is a route into the underground at the backend of docks near the metro between club and docks, there is a dealernet spot right there now to order things from"

quite possibly the most confusing sentence i've read
ive searched the map in a private server and i could only find one night market

then you need to open your eyes
Originally posted by You'reJustBad:
Originally posted by truebyleth:
"no no there is a route into the underground at the backend of docks near the metro between club and docks, there is a dealernet spot right there now to order things from"

quite possibly the most confusing sentence i've read
ive searched the map in a private server and i could only find one night market

then you need to open your eyes
or perhaps you can be more specific as to where (hell even coordinates would be good)
i checked femoral station, underground laundromat, cult hideout and catwalk and couldnt find any more night markets
Last edited by truebyleth; 21 hours ago
Originally posted by truebyleth:
my biggest problem with this update is that cortex players will be buying Kevlar at cheap price lol
imagine fighting a limitator with 50% DMG Res
still disappointed that they didn't address other issues

biggest issue was that the weapons the scum could use literally invalidated the cost of the most expensive fate of all without something like the kevlar

i still think something like the pickaxe is too powerful vs the limitator

when a 0 or 5 anamnecyte role fate can basically kill a 24 anamnecyte role faster or easier than the other way around, then you have a SEVERE problem
the cheaper fates should be powerful in numbers and/or coordination, not on their own, especially when you are unable to store the Surma and always have it on you regardless of what happens, along with the nightstick

but the fact that patrols give 20% means that its far better to just do patrols now than to grind metalworks to make up for that time investment

i think on that note of metalworks, the anamnecyte gain should only be upon sumission to a crate of some sort, and the plate/axle should give double or triple what the ingot does, but leave the signing/closing gain the same across the board

basically, the game should be balanced around you doing basically anything, rather than focusing on the same task over and over again to be able to afford basic amenities and be able to have the fate you want to have without it being a literal second job, but also not having it be so easy that there is basically zero value to any of the other roles
Originally posted by truebyleth:
Originally posted by You'reJustBad:

then you need to open your eyes
or perhaps you can be more specific as to where (hell even coordinates would be good)
i checked femoral station, underground laundromat, cult hideout and catwalk and couldnt find any more night markets

dealernet terminal to the left if you are going down Skull stairwell towards laundromat, and its marked by a pallet on the wall and a vending machine on the wall past it

its behind a door

do note, you have to be a dealer or banker in order to see the option of "dealernet" otherwise the only option afforded to you is the rather useless "deathchat"
Last edited by Electric Vanilla; 20 hours ago
Originally posted by Electric Vanilla:
Originally posted by truebyleth:
my biggest problem with this update is that cortex players will be buying Kevlar at cheap price lol
imagine fighting a limitator with 50% DMG Res
still disappointed that they didn't address other issues

biggest issue was that the weapons the scum could use literally invalidated the cost of the most expensive fate of all without something like the kevlar

i still think something like the pickaxe is too powerful vs the limitator

when a 0 or 5 anamnecyte role fate can basically kill a 24 anamnecyte role faster or easier than the other way around, then you have a SEVERE problem
the cheaper fates should be powerful in numbers and/or coordination, not on their own, especially when you are unable to store the Surma and always have it on you regardless of what happens, along with the nightstick

but the fact that patrols give 20% means that its far better to just do patrols now than to grind metalworks to make up for that time investment

i think on that note of metalworks, the anamnecyte gain should only be upon sumission to a crate of some sort, and the plate/axle should give double or triple what the ingot does, but leave the signing/closing gain the same across the board

basically, the game should be balanced around you doing basically anything, rather than focusing on the same task over and over again to be able to afford basic amenities and be able to have the fate you want to have without it being a literal second job, but also not having it be so easy that there is basically zero value to any of the other roles
I disagree with patrols being 20% making it now worth to do patrols over metalworks, 20% isn't really enough IMO, especially when patrols will semi-frequently send you across the entire map. You get 40% from each piece of metal in metalworks, if you're using a pickaxe, especially if there's proles doing it as well, metalworks is definitely still wayyy more time efficient for cortex than patrols. Unironically the only reason not to do prole jobs like metalworks as cortex is the risk of proles slamming a pickaxe into your head.
Last edited by BrokenBuck; 20 hours ago
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