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Laporkan kesalahan penerjemahan
I can only see it get better if the devs implement more areas, fates and options for things to do, which will only be a means to further interact with players in different ways.
The issue is that there's no reason to pick specifically this game over e.g. Gmod or GTA RP, if the roleplay and social aspect is all that's keeping you here. Hell, you could find some anime discord server and get the same kick. There are a number of aspects that shape player interactions, even if you don't directly witness or interact with them - the fact that the prole you're talking to has been mugged and stabbed twice in the last hour, or the banker is a "kill the banker" PTSD-riddled veteran and is skittish to even get close to you, or the Zealot has been shielded by the proles in an earlier firefight and drops you a random frommer, for no immediately apparent reason. It is difficult to (intentionally) add these things, and easy to remove them, which is what I believe is happening now. Once there are constraints on everything, it becomes basically working together - and then I might as well do that and get paid lots of real money instead of a handful of fake one.
First they came for Mr. Hitler, and I didn't speak - because I wasn't a Nazi;
Then they came for the thieves, and I didn't speak - because I wasn't a thief;
Then they came for the shop pushers, and I didn't speak - because I wasn't a griefer;
Then there was no game left to play, and I went on to play something else.
Aneurism additionally provides a pretty unique setting and style, i'd say.
I believe there must be a balance between allowing shenanigans and giving people SOME space so that griefers can't harass them to no end; it's just subjective on where the line should be drawn. I'm, again, much too new to be certain where it should be. I can only observe and opinate until then.
I commend you for showing concern though! Thanks for caring. If anything i'll pay more attention to this topic now that you've brought it up; Perhaps i can decide on where i believe things should stand.
The victim in ration thieving does have counterplay while it's happening, it's just not consistent counterplay which will guarantee their ration doesn't get stolen. The best play to avoid being a victim of ration thieving is simply not getting your ration at the same time as everyone else where people are trying to steal rations. I think the actual problem with ration thieving isn't that you can do it, I think that's fine, the problem is that ECO is horrible so it sucks to take the hit to put them down and because there's no respawn timer after death they just come back within like 30s basically guaranteed if they're actually decent at navigating the map with B while a skeleton. Metalworks griefing being patched out is fine, and many people aren't aware you can grab your ore after placing it down and beat it into an ingot without anybody being able to interrupt it. You can still grief the mines as well.
Laundry is absolutely not better than metalworks or distillery idk what crack you're smoking bro.
The only time it takes long to make guns or there is any risk of starving as a scumbag is if there are heaps of other scum on. Once there's like 8+ scum on playing as scum starts to really ♥♥♥♥ because the respawn timers aren't fast enough to accommodate that many people as scum, especially in the subway area where you get trash goods that are important like glue and machine trinkets.
I grief in this game for two reasons, the first is that it's incredibly fun and has created some of my most memorable moments in the game. The second is that some of the ways I would grief are problems that I see in the game and don't think you should be able to grief in those ways so in my eyes by griefing people in those ways it's basically raising awareness and making it a bigger issue in the hopes that it gets noticed and patched. I'm speaking particularly on being able to grab laundry out the sides of the machines and being able to insta drink booze that somebody has just bottled even though you can't keep it which is just a full proof unpreventable way to deny the guy trying to brew his booze and wasting his time.
To go from the starting class to a mid-tier one (lets say scum or liquidator), depending on how efficient you're being it can take anywhere from 20 minutes to an hour (20 minutes would be if the most lucrative activity, wartime, is active, 45min-1hr otherwise given you're on a populated server).
And unfortunately the devs have actually been making the grind worse in the name of making each life matter more. Previously you could farm to a mid-tier class in about thirty minutes, not the case anymore after they nerfed meta-currency gains with a job rework update and further raised several fate costs. The job rework also caused some jobs to be unavailable at spawn without certain equipment, so the jobs that aren't unavailable have become overcrowded and the resources within them split thin which further hurts farming efficiency.
My biggest issue is that I joined when doctormaxing was a thing, and now the game feels like an actual job. I get the devs probably intended it to be this way, but i don't have the time or patience to sit here and grind a game like it's a MMO. I thought this was going to evolve into maybe a 30 minute grind max to get into the good stuff, now it's like you said, a full day of grinding only to starve unless you thieve or troll. Whole game is a mess, and I think there are a lot of voices coming from all sides, and it seems they are just making the worst decisions. Honestly it feels like they limited cyte gain to pad the game out and make the grind way heavier, which isn't fun.
It's not fun having to grind for hours while also being trolled constantly. I didn't mind the trolling, the RDMs, the thefts when cyte gain was fast, but now it's just annoying and a waste of time. Would rather play ANYTHING else when my loop is broken like that with so much invested.
My argument for ration thieving is that it's objectively less fun than metalworks thieving. If you get caught doing it, you're stuck in a small room with hordes of proles, controllers and limitators that will prevent you from leaving, and if you receive it, you really have no way of getting your ration back, unlike metal which at least you could kill the thief and get the ingots back, even though it's a stupid thing to do. Something you felt entitled to disappears into thin air, people get massively upset which is funny, but how long until eating/drinking gets patched too? So far for metalworks the closest thing I've found is that you can just take the ore from the furnace (either with grab or with keep if they're early), but it's truly a shadow of the golden times. Mines are cool but it was never the first option.
I've tried playing scum a number of times and I'm not sure if I'm missing something, but I tend to end up with a heap of old ammo or old gun parts, which is fine, except I'm always missing a single item (usually gunpowder) which can't be found in the whole server for hours despite me running around all the time to check stashes. Playing cortex is basically being a prole with a gun you can't use and barely does anything unless you take the time to go limitator. Sanitar is abhorrent.
I grief to have fun at the expense of people who take themselves too seriously and to avoid working like a slave for cytes. It's not the only way I have fun, but random ♥♥♥♥♥♥♥ is the only way I play prole. I've started mugging bankers and dealers for credits and they are very generous, but cytes I have to work for, which I really don't like. The issue I am afraid of seeing, is that the devs will listen to the whining and moaning as soon as it comes from a certain amount of voices, and will remove "bad things" from the game without understanding why the issues arose in the first place, so that the game becomes an MMO farmslop with absolutely no stepping out of line permitted. It's the convenient and PR-safe option and so far I haven't seen them step away from this course of action.
Depending on your expectations, it can be a good experience as a new player. I've been in the loop for a while (just after doctormaxxing got patched) and from my perspective, it has become tedious and unfun. I wouldn't say uneventful, stuff happens all the time, it's just nothing you are encouraged to care about or you can profit from. If you just want a couple of 'cytes to go doctor or liquidator, you can farm them in a single wartime (even though that has been nerfed too), but if you want the big guys, you better prepare to spend a whole day in the metalworks. Scum being 5 amne instead of 3 also doesn't help, in my book, because if you want to respawn as scum once that's already 10 cytes spent on a varying amount of gameplay and fun.
The times are such:
Run to the metalworks; grab a pipe; run to the mine (10-15 seconds);
Whack a boulder 24 times with a pipe; repeat at least twice (one ore and one coal);
Run back to the smelter; wait for it to heat up (10-30 seconds, no idea of the times);
Put ore inside; whack it another 24 times; drag it to the quencher and grab the finished product; put it in the crate.
That's for 10% of an anamnecyte. Assume you'll want 5-10 whole ones to play a decently fun role.
I agree entirely. If the only thing you lose from griefing is your patience, it would just be a community interaction, because like it or not there are other players. If it was patched intelligently (penalty-free kill for thieves, cannot redeem stolen stuff until a certain time has passed) I am convinced it would improve the gameplay of everyone involved; it would be another way to play. Devs should get a grip on what they want this game to be.
Idk what you mean about "how long until eating and drinking gets patched too?" this sounds like tinfoil hat schizo posting. I agree about the mines bit, the main way I grief mines is getting low HP and walking in front of people mining to get them to lose points.
In regards to the bit about scum, the spawns are RNG and sometimes you get unlucky but if you weren't able to find gunpowder for hours then there were definitely too many scum on. Also, you can usually just ask other scum for stuff and many will actually just help you out. I've never not been able to make a decent gun within like 30 mins if there's only like 4-6 other scum on.
I agree that controller sucks hard and it's because ECO is so dogwater, but sanitar is goated idk what you mean. It's cheaper than controller and you start off with a good gun plus you have wayyyy more oportunities to make money and points including wartime, controller can't do any of that stuff. Controller sucks. Hard.
A big part of why I grief is also to avoid actually working for the cytes because the ECO is so dogwater that it just takes too long and is too boring and I can't be bothered, griefing is wayyyy more fun and often not even a bad way to get cytes really. We'll see the direction vellocet is heading in the next major update, it would be a shame if they went the way you're suspecting they will but I do not think that that will be the case. Time will tell though. It's been over a month since the last major update so the next should be coming relatively soon, though there's no news on it so maybe not maybe it'll drop in a few months who tf knows.