Scarmonde

Scarmonde

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 This topic has been pinned, so it's probably important
Ephiam Oricuna  [developer] 9 Oct, 2024 @ 11:57am
Important Stat Information
LEVEL: The OVERALL strength and ability of a character determined by the amount of EXP they’ve acquired on their journey. Affects the damage of a character’s basic physical attack and potency of most magic.

M.HP: Maximum amount of HP (Hit Points) a character has.

M.MP: Maximum amount of MP (Magic Points) a character has.

P.ATK: The physical strength of a character. Affects basic “Attack” command and most weapon skills.

M.ATK: The magical strength of a character. Affects the potency of Healing and Offensive spells.

P.DEF: The physical defence of a character. Reduces damage of physical-based attacks.

M.DEF: The magical defence of a character. Reduces damage of magical-based attacks.

AGI: Speed of a character. Affects when they’ll act in battle. Has a (very) minor affect on the damage of a character’s basic physical attack.

LUK: The character’s Luck. Has a minor effect on the damage of status ailments, and how likely the character is at RESISTING ailments as well as their possibility of AFFLICTING them. Luck plays a large role in the potency of Healing Magic and has a small affect on the damage caused by single-targeting offensive magic.



EXP %: Affects a character’s acquisition of EXP after battle; 100% means that character will obtain the exact amount of EXP stated to be given by an encounter after it has ended.

HIT %: Affects how likely the basic physical attack is to hit the enemy. Also affects physical-based abilities.

P. EVASION %: How likely a character is to dodge a physical-based attack (and ability).

CRIT. %: The character’s chance of dealing a critical hit to their enemy. This stat is put up against the target’s Crit. Eva% to determine if a Critical Hit occurs.

CRIT EVA %: A character’s chance of dodging a potential critical hit. This stat is put up against the target’s Crit % to determine if a Critical Hit occurs.

M. EVA %: Determines a character’s likelihood of dodging an enemy’s offensive magic.

M. REF %: Determines a character's likelihood of reflecting an enemy’s offensive spell back at them.

COUNTER: Determines if a character will counter-attack the target that hit them after taking damage. Only affects physical-based attacks.

MP COST: Determines how much MP is consumed when casting magic. 100% is base (normal) amount.

P. RES: A character’s overall Physical Resistance. The HIGHER this stat is, the WEAKER that character is against physical-based attacks; 150% would mean this character takes an additional 50% of damage from physical attacks.

M. RES: A character’s overall Magical Resistance. The HIGHER this stat is, the WEAKER that character is against magical-based attacks; 150% would mean this character takes an additional 50% of damage from magical attacks.

TERRAIN: Affects the damage dealt to the character when walking over dangerous terrain such as lava or poisonous swamplands.

GRD STR: The efficacy of the “Defend” command. The higher the percentage, the lower the damage dealt to the character while they’re defending in combat.

REC. %: The potency that Healing Magic has on the character. The higher the number, the more HP they’ll recover when targeted by a healing spell.

ITEM STR: The strength and potency of consumables used BY this character.

AGGRO %: The chance of this character being targeted in battle.

HP REG. %: The percentage of their MAXIMUM HP that the character will recover per-turn in battle.

MP REG. %: The percentage of their MAXIMUM MP that the character will recover per-turn in battle.