Mordheim: City of the Damned

Mordheim: City of the Damned

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Damage - and your opinion pls
What do you guys consider "good damage" per attack?
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Showing 1-15 of 18 comments
Paranoia 18 Jan @ 11:03am 
Depends on the role and the opponent, really. If a dedicated damage dealer is not hitting for at least three digits, that is not going to cut it. If it is just supposed to be some medium single-hander damage, 50ish is already very decent.
Kinda hard to give better numbers without context. A Spawn with right Mutations and Magister support can reach 150-200 damage range rather easily. But that is an Impressive Buffed by magic, so not like that is a reasonable baseline.
Ok. My Flagellants are doing around 70 dmg per attack on average. Less against HA, more against cloth and so on, you get my drift. I feel that is good. Ofc my Ogre is more akin to your number, which is super nice.

My Smugglers usually do 50-85 dmg per shot (plus crits), so perhaps 200, 220 per round (misses yaddayadda). Again I feel quite happy with that number, especially as in all mentioned cases I hardly see how they could do more.

For my single-handers (Templar Knight, Greatsword etc.), I'm looking at 35 - 50 dmg per attack. Mind you, I'm once more happy with that as they bring other stuff to the table, mainly tanky stuff.

I've played probably 10k+ games but I wonder if I am stuck in routine mode and could still learn something.

Oh, #lifehack: 80 dmg is better than 70 dmg, noobs. ☺
Reaver79 18 Jan @ 12:01pm 
I rarely find the dmg pr. attack relevant, the question is how much can a warrior deal in a single turn, can he one round an enemy alone ?.. If so he does good dmg.
For say a Forsaken i would say around 200 pr. attack when supported by a magister.
Then you have the problem that there really is little difference between hit's and crits, if you want to consider that a problem, but it is kinda silly to hit for 200 and crit for 210.. But as long as he can down an enemy with that little effort, i would say it is good dps.
This i think many factions can do with 2h weapons, tho i think the highest i got a Darksoul to do was around 170-180 or so in a single swing, however second blow is slightly less as he needs to warm up.
Basically agree with Para.
Reaver79 18 Jan @ 12:03pm 
Originally posted by LordSolarPlexus:
Oh, #lifehack: 80 dmg is better than 70 dmg, noobs. ☺
A useless difference if the enemy only has 65 hp remaining..
Originally posted by Reaver79:
I rarely find the dmg pr. attack relevant, the question is how much can a warrior deal in a single turn, can he one round an enemy alone ?.. If so he does good dmg.
For say a Forsaken i would say around 200 pr. attack when supported by a magister.
Then you have the problem that there really is little difference between hit's and crits, if you want to consider that a problem, but it is kinda silly to hit for 200 and crit for 210.. But as long as he can down an enemy with that little effort, i would say it is good dps.
This i think many factions can do with 2h weapons, tho i think the highest i got a Darksoul to do was around 170-180 or so in a single swing, however second blow is slightly less as he needs to warm up.
Basically agree with Para.

I have no unit except perhaps an Ogre which annihilates another L10 in one round. Not with max strength, weapon of atomic doom or otherwise.
Originally posted by Reaver79:
Originally posted by LordSolarPlexus:
Oh, #lifehack: 80 dmg is better than 70 dmg, noobs. ☺
A useless difference if the enemy only has 65 hp remaining..

Really? ☺ Then I will build my warriors to do 65 dmg.

LOOOOL. Someone didn't get the joke.
Reaver79 18 Jan @ 1:08pm 
Have you delt in the Daredevil skill ?.. It's a massive dmg boost.
Originally posted by Reaver79:
Have you delt in the Daredevil skill ?.. It's a massive dmg boost.

I know, thanks.
Not sure damage is too relevant unless PvP...i recently had to let my Ogre die in a story mission (palace of pleasure) because he was blocking an exit I needed to access and was tanking multiple enemies...I find the comparison to tanks in WW11 where the Sherman was no match to the Panther in a straight-up fight but tactical awareness and manoeverability on the battlefield proved much more important and allowed the US tankers to defeat a superior enemy.
Isandar 21 Jan @ 9:27am 
Deal massive damage is not important for me. Survive, stun enemy or another tricks are the keys to the victory.
Reaver79 21 Jan @ 10:00am 
That's the thing, a tank that can hold the enemies for several rounds will be dealing good dmg. One of my best dmg dealers on my cult WB's is likely my Mutant tank, simply because he retaliates a near unlimited ammount of times a round for some 25-40 dmg at best without crits, but tying down 4-5 enemies countering every attack, that add's up..
Originally posted by Rodfather:
Not sure damage is too relevant

You cannot kill enemies with tactics and strategies alone. I think doing damage is one of the most important things.
Originally posted by Isandar:
Deal massive damage is not important for me. Survive, stun enemy or another tricks are the keys to the victory.

That was not the question. Thanks for zero reading comprehension.
Originally posted by Reaver79:
That's the thing, a tank that can hold the enemies for several rounds will be dealing good dmg.

...definitively but sometimes (often I claim) you want the enemy dead. Not just because of ingame reasons but because it is tedious to throw 20 dmg attacks around for hours.
Thanks for your opinions all. I'm not dissing any of those. Anyone happy with doing no dmg or 1 or 20 each hit is welcome to play that way. ☺ I prefer doing the most I can, delete stuff asap, have more units sooner and combine that advantage with all other tricks in the book.
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