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Kinda hard to give better numbers without context. A Spawn with right Mutations and Magister support can reach 150-200 damage range rather easily. But that is an Impressive Buffed by magic, so not like that is a reasonable baseline.
My Smugglers usually do 50-85 dmg per shot (plus crits), so perhaps 200, 220 per round (misses yaddayadda). Again I feel quite happy with that number, especially as in all mentioned cases I hardly see how they could do more.
For my single-handers (Templar Knight, Greatsword etc.), I'm looking at 35 - 50 dmg per attack. Mind you, I'm once more happy with that as they bring other stuff to the table, mainly tanky stuff.
I've played probably 10k+ games but I wonder if I am stuck in routine mode and could still learn something.
Oh, #lifehack: 80 dmg is better than 70 dmg, noobs. ☺
For say a Forsaken i would say around 200 pr. attack when supported by a magister.
Then you have the problem that there really is little difference between hit's and crits, if you want to consider that a problem, but it is kinda silly to hit for 200 and crit for 210.. But as long as he can down an enemy with that little effort, i would say it is good dps.
This i think many factions can do with 2h weapons, tho i think the highest i got a Darksoul to do was around 170-180 or so in a single swing, however second blow is slightly less as he needs to warm up.
Basically agree with Para.
I have no unit except perhaps an Ogre which annihilates another L10 in one round. Not with max strength, weapon of atomic doom or otherwise.
Really? ☺ Then I will build my warriors to do 65 dmg.
LOOOOL. Someone didn't get the joke.
I know, thanks.
You cannot kill enemies with tactics and strategies alone. I think doing damage is one of the most important things.
That was not the question. Thanks for zero reading comprehension.
...definitively but sometimes (often I claim) you want the enemy dead. Not just because of ingame reasons but because it is tedious to throw 20 dmg attacks around for hours.