Mordheim: City of the Damned

Mordheim: City of the Damned

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dumb question maybe, but is there a point to the warband progression if the enemy always mirrors you?
maybe I misread something, but I understood that the enemy warband will always mirror you in type and power?
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Showing 1-10 of 10 comments
Paranoia 26 Jan @ 9:38am 
AI builds their Warband about completely randomly. The Player, hopefully, does not. So for every point for the Warband, sure, AI gets one as well, but the Player's point is spent in a more useful fashion.
I mean, if a Player is making such poor decisions on their Warband progression that rolling a dice to progress randomly yields better results, then there is some room for improvement there, to say the least. :b
GreyHuntr 26 Jan @ 12:56pm 
You get access to more skills that improve your effectiveness. The AI random builds spit out things like Quick Reload on a one armed marksman. So even though they match your points, you can synergies your abilities much better.
The AI invests every point it can into Taunt. ☺
Oh, and NOT a dumb question at all. ☺ I felt that way back in the day as well. Also, at the earlier stages, thedifference is not not so huge. In the latter game and deadly missions, you can still get crushed. Tactics, startegies and how they combine with your skill choices play just as much a part.
deezahn 29 Jan @ 8:36am 
Originally posted by Paranoia:
I mean, if a Player is making such poor decisions on their Warband progression that rolling a dice to progress randomly yields better results, then there is some room for improvement there, to say the least. :b
not quite so. At the initial levels AI equips its fighters better. Many of them are in armor, while I simply have nowhere to get it at first. That's why their blows are more painful. And the weapons are also often better, I also knock the first "blue" weapons out of enemies. And much later they appear in the store. At the start of the game, every damage value counts.
Paranoia 29 Jan @ 10:12am 
I mean, sure, it does not hold for every single moment of progression. But, generally speaking, on average a point given to AI will be spent on stuff that is pretty much just rolling a dice.
Which is why most of AI's actual power growth comes from stuff it has no control over. Such as how much OP and SP they get at each Rank. Or Equipment quality. Because the AI is not allowed any choice in that matter, the AI can not mess it up. :b
Isandar 29 Jan @ 11:22pm 
Originally posted by GreyHuntr:
You get access to more skills that improve your effectiveness. The AI random builds spit out things like Quick Reload on a one armed marksman. So even though they match your points, you can synergies your abilities much better.

I agree. At the end of the game, a well-trained band will be able to fight 9 against 10 without any risk of losing the battle. The last member being responsible for collecting treasures and stones far from the fighting.
deezahn 30 Jan @ 7:37am 
the situation is literally as follows:
the AI ​​makes each individual warrior powerful enough, based on certain builds designated by the developers as "the most defensed" or "the most offensed". When each bot runs ahead to inflict maximum damage on the player, without any synergy.
But the player has this synergy in the group, when everyone plays a certain role, which gradually leads to the situation of "order beats class".
Naturally, at first the AI ​​is strong, definitely not weaker than the player, how can it be weaker?
But as the levels advance, the player's warband becomes stronger, and the AI ​​remains at a universal individual level, when everyone has a little bit of everything, everyone encourages each other, but this is unsystematic and doomed to failure.
(for example, vampires, fighting against mercenaries, drink a protecting potion against horror)
And to make tension, the creators had to resort to such mechanical things as the upper limit of the RNG, and the sudden appearance on the battlefield of a powerful third force that attacks everyone. And so on...
That is, as a result, the difficulty curve is descending, from overestimated at the beginning to low at the finish.
Reaver79 31 Jan @ 4:14am 
Don't forget you will often see AI Archers with missing arms specced like they where actual Archers, warriors suffering from Stupidity, loss of OP, and other brutal injuries, where you the player would swap that dead weight out and improve your over all effeciency.
This mechanic is frankly one of the most boring in the game, level scailing is already pretty boring as it removes a lot of the feeling of progression but level scailing that make the game easier as you go is outright silly.
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