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I'm sure i will get used to the controls and interface, but compared to the game it is based on we would be knee deep in murdering each others warbands by the 2:nd round. So if you liked the tabletop, I would not recommend this game so far.
I mean, the average accross all Missions is about on the second turn. Third if one has a Warband that moves at a glacial pace.
Besides, oftenmost gettign a turn or two to loot at peace is a good thing. And, if one actually wants to find the enemy faster, one can always just take a look at the map and beeline towards the enemy Cart.
But, in general, the enemy is supposed to be an obstacle to your actual objective: looting the hell out of the place.
With equal Movement, Charge is ever-so-slightly longer in distance than Ambush. As AI knows its Movement, it can make use of it in regular fashion.
That said, it is so in order to not encourage bad habits. Stop Ambushing in the middle of a field unless only attempting to keep the enemy away from someone else. Like, how do you figure one can ambush anyone standing out in the open?
Ambushes are used by making use of corners and doorways, so that the enemy walks in the Ambush zone before Charge becomes a possibility. AI can not charge if it is never an option in the first place.
So, pick a corner or a doorway, take a few steps away from it to the side so that the enemy does not walk into your control zone, and Ambush. And what wonders: Ambush works.
As for Charge, you use Charge on enemies already in combat or if you have higher Movement than them. You do not try and Charge Ambushing Characters if they are as fast as you or faster.
As for hitting, a plan the better the more failure it can allow. In other words, redundancy. If you think you'll hit twice at 80% chance with two attacks, you'll be disappointed one third of the time. That is a bad plan. Add a third one in, preferably four.
Well, yeah, if the enemy can reach someone with a Charge, your Ambush won't interrupt it. thus the whole: "AI can not Charge over Ambush if Charge was never an option" part: you are supposed to deny them targets.
...I am sure I just told you that for that to work you need higher Movement range to pull that off.
I just told you both of these. Read. :b
Well, that sounds like a plan, but, to be honest, that just sounds odd if taken as it is written.
I do suspect you may not have realised that chances to hit do not count enemychances to Dodge, for the simple reason that Dodge attempts only trigger and are consumed on hits.
I recommend playing the Log on. Explains a lot about the mechanics.