Mordheim: City of the Damned

Mordheim: City of the Damned

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Is this game for me?
Hi there,

Welcome to the Mordheim Steam community!

You may find yourself here because there is a sale going on. Or, perhaps a friend has recommended the game to you. Maybe you saw it on a list of turn-based strategy and/ or Warhammer games. Either way, you are here and trying to figure out whether or not you should hit that buy button.

We are totally biased (of course you should wishlist and/ or buy the game!) so instead, we direct you to a "should I" thread that cropped up recently.

*TV Narrator Voice* Previously On...

July 2018: nickaepi1 asked "is this my type of game?"
Terakhir diedit oleh lilstrid; 16 Jul 2018 @ 3:31pm
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Menampilkan 1-15 dari 36 komentar
Boeroc 30 Agu 2018 @ 10:09am 
I love this game, can we get another warband. Dwarves, then maybe orcs
lilstrid 30 Agu 2018 @ 12:23pm 
Thanks, great to hear! These days we are hard at work on our next game and have no current plans to add new warbands.
Lousy, unplayable game. lavish graphics but everything is overcomplicated and utterly frustrating. A true waste of money!
Kelset 20 Okt 2018 @ 8:19pm 
I actually love the game, the fact that has tons of depth and it's utterly complicated is a plus for me that distinguish the game from the usual casual garbage. This game had alot of potential and I really hope to see more rpg elements with the same amount of detail we have in Mordheim in future works from this studio. The only thing that is a bit confusing is the "dice" rolls, wich can cause bad outcomes even in extremely favourable scenarios, so maybe you should actually check if it works as intended. Playing tabletop I know how unlucky I am with throws but other than that i'm really diggin the game. It's probably one of my favourite games ever played so far about Warhammer fantasy. And permadeath is always an awesome thing to have. I wish Space Hulk : Tactics had half of the depth this game has. Not saying that I wish for every game on the market to be like this one, let's say I'm glad to see some studios putting out a game like mordheim from time to time for people like me that love stats, name your characters, and get into the narrative giving Bios and names and feeling on the edge when your veteran hero goes on a mission hoping he/she will be back once more. This game is awesome and hasn't been understood fully. You should work on a good MMO about Warhammer fantasy for the future ;) Reckoning was a good prototype from Mythic and alot of people are missing it.
Terakhir diedit oleh Kelset; 20 Okt 2018 @ 8:25pm
i've literally completed all the campaigns in this game, can you please consider adding another at some point, it would been awesome to a have good reason to do another playthough again.
Vixxynn 1 Nov 2018 @ 11:42am 
Sadly so far, I find this game exceedingly boring. I compare this to the tabletop game it is based on, which I loved playing. I'v been playing it for like 30 minutes by now and the gameplay has so far just consisting of meandering around with awkward controls. No enemies whatsoever to punch, and I have been actively looking for them. And the interface is horrendous.
I'm sure i will get used to the controls and interface, but compared to the game it is based on we would be knee deep in murdering each others warbands by the 2:nd round. So if you liked the tabletop, I would not recommend this game so far.
Bloodscape 4 Nov 2018 @ 10:45am 
Diposting pertama kali oleh Vixxynn:
Sadly so far, I find this game exceedingly boring. I compare this to the tabletop game it is based on, which I loved playing. I'v been playing it for like 30 minutes by now and the gameplay has so far just consisting of meandering around with awkward controls. No enemies whatsoever to punch, and I have been actively looking for them. And the interface is horrendous.
I'm sure i will get used to the controls and interface, but compared to the game it is based on we would be knee deep in murdering each others warbands by the 2:nd round. So if you liked the tabletop, I would not recommend this game so far.
One mission is definately not enough to judge. There will be plenty of times, like in the tabletop, that the entire flow of combat can change. Either in your favor or against you. Give it some missions once you get used to the game.
Paranoia 4 Nov 2018 @ 11:46pm 
Diposting pertama kali oleh Vixxynn:
I'm sure i will get used to the controls and interface, but compared to the game it is based on we would be knee deep in murdering each others warbands by the 2:nd round. So if you liked the tabletop, I would not recommend this game so far.

I mean, the average accross all Missions is about on the second turn. Third if one has a Warband that moves at a glacial pace.

Besides, oftenmost gettign a turn or two to loot at peace is a good thing. And, if one actually wants to find the enemy faster, one can always just take a look at the map and beeline towards the enemy Cart.

But, in general, the enemy is supposed to be an obstacle to your actual objective: looting the hell out of the place.
this is the sort of game that I would really enjoy if it wasn't for the entirely inaccurate success rates, the way that you are never allowed to charge or ambush while the enemy can do both freely and the vast number of situations wherein no possible series of actions on your part could have altered the course of the mission. If it was possible to charge an enemy or get a successful ambush now or then, or at least have a fifty percent chance of actually getting a hit with a rate around 82, this game could be awesome
Paranoia 10 Feb 2019 @ 12:34pm 
Diposting pertama kali oleh gregrodgers95:
If it was possible to charge an enemy or get a successful ambush now or then, or at least have a fifty percent chance of actually getting a hit with a rate around 82, this game could be awesome

With equal Movement, Charge is ever-so-slightly longer in distance than Ambush. As AI knows its Movement, it can make use of it in regular fashion.

That said, it is so in order to not encourage bad habits. Stop Ambushing in the middle of a field unless only attempting to keep the enemy away from someone else. Like, how do you figure one can ambush anyone standing out in the open?

Ambushes are used by making use of corners and doorways, so that the enemy walks in the Ambush zone before Charge becomes a possibility. AI can not charge if it is never an option in the first place.
So, pick a corner or a doorway, take a few steps away from it to the side so that the enemy does not walk into your control zone, and Ambush. And what wonders: Ambush works.

As for Charge, you use Charge on enemies already in combat or if you have higher Movement than them. You do not try and Charge Ambushing Characters if they are as fast as you or faster.


As for hitting, a plan the better the more failure it can allow. In other words, redundancy. If you think you'll hit twice at 80% chance with two attacks, you'll be disappointed one third of the time. That is a bad plan. Add a third one in, preferably four.
I set up an ambush at a corner, the enemy charged through the corner. I slowly stepped towards an ambush ready enemy, preparing to charge as soon as possible and got ambushed. And the ambusher apparently had the element of surprise. And with the attacks, I was only making one due to not getting the chance to use any sufficiently high attack point or whatever the red things are called units. It was on the basis of "if I keep making accuracy 82 attacks, sooner or later one will hit"
Paranoia 10 Feb 2019 @ 1:43pm 
Diposting pertama kali oleh gregrodgers95:
I set up an ambush at a corner, the enemy charged through the corner.

Well, yeah, if the enemy can reach someone with a Charge, your Ambush won't interrupt it. thus the whole: "AI can not Charge over Ambush if Charge was never an option" part: you are supposed to deny them targets.

Diposting pertama kali oleh gregrodgers95:
I slowly stepped towards an ambush ready enemy, preparing to charge as soon as possible and got ambushed.

...I am sure I just told you that for that to work you need higher Movement range to pull that off.

I just told you both of these. Read. :b
Terakhir diedit oleh Paranoia; 10 Feb 2019 @ 1:43pm
and the other points?
Paranoia 10 Feb 2019 @ 2:21pm 
Diposting pertama kali oleh gregrodgers95:
IAnd with the attacks, I was only making one due to not getting the chance to use any sufficiently high attack point or whatever the red things are called units. It was on the basis of "if I keep making accuracy 82 attacks, sooner or later one will hit"

Well, that sounds like a plan, but, to be honest, that just sounds odd if taken as it is written.
I do suspect you may not have realised that chances to hit do not count enemychances to Dodge, for the simple reason that Dodge attempts only trigger and are consumed on hits.
I recommend playing the Log on. Explains a lot about the mechanics.
the log kept reporting low chances of dodging occurring at a slightly higher rate than you would expect from the chances
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