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A visual with a multi-layered parallax background effect, the foreground is amazing as always. The musical accompaniment is also from Mili, so all those who liked the sound of EL will not remain indifferent...
Lore exists, but for many it has remained unsure. Not in the sense that it's controversial, but that it wasn't enough and it was shallow, although it nevertheless adds more detail to the overall plot of the franchise.
if/when there is a future third Ender Flower game i hope they make it somewhat bigger.
Lilies itself is a good Metroidvania but not without some hiccups. Magnolia fixes most of my pet peeves in Lilies (confusing map, contact damage, limited upgrade currencies...) and improve what it is already good at (adding presets, equipment, relic upgrades...).
The only problem is that in the last 20% of the game, things start to feel rushed, especially when it comes to wrapping the story.
Honnestly I think Lilies was worse on that front, Verboten Domain and the Abyss seemed to not had as much care as the early to mid game area, and the final boss while great in term of atmosphere felt very underwhelming in term of gameplay, in contrast I enjoyed Magnolia's Upper Stratum a lot more and the Final Boss was such a huge improvment over Lilies's one and my personnal favorite boss accross both games. I will say however compare to Lilies's true ending, Magnolia's ending was a bit disappointing
Unfortunately, lore is smaller in EM. It really is there, and it complements the overall picture of the plot, however, I, like many others, hoped to see much more details at the end of the game.
I hope everything is going according to plan, and maybe in the new parts they will show and tell us more, and even reveal the secrets of the previous parts...
There's only one room that spam exclusivly the giant ennemy in Crystalline Realm (litterally just the last one) and to their credit they are nowhere near as annoying as the one in Verboten Domain were, I will agree on Land of Origin fighting the same mini-bosses multiple time being annoying tough. Crystalline Realm was more of a mid-game area tough, the next areas were better the Magic School (don't remember the exact name), Iron District, Declan's Domain and Factory were pretty good areas for me, Biologic lab cool to explore but had some obnoxious ennemies (and the return of these damn rats).
I actually prefered the lore of Magnolia overall, I really think it was interesting, story I liked some aspect more (like interaction with companions), my main issue is I feel the ending didn't capitalize on it, and was honnestly missing an entire epilogue to see at least a glimpse of what will start to become of the realm and it's inhabitant after the ending, I just think the story was just maybe a little bit to ambitious for the studio, Ender Lilies didn't feel the need of an epilogue and felt fullfilling since... well the realm and everyone outside of Lily were all just dead, there was nothing else to tackle upon, the game was more about Lily's growth and allowing the souls of the former habitant of the country to be free from the blight and rest in peace.
Understandable that some may prefer the tone, atmosphere and setting of the first game, i personally would not want the exact same retelling of the same story a second time around, so i'm pleased the studio explored a different tone and style for this game.
The non-linear storytelling style of collecting lore notes works a lot better in a metoridvania. It's not just this game, and I feel like the release of Metorid Dread made metroidvania developers design their games a lot more linear.
You are no longer exploring unknow world - the game has rather ridgid structure where each "city hub" lets you explore 2 rather linear, disconected zones before moving on to the next hub, repeat 3 times.
Also, while the new map system looks great and is very useful, it often spoils the location of secrets.