ThreadSpace: Hyperbol

ThreadSpace: Hyperbol

Fryitup99 5 Apr, 2022 @ 1:28pm
I miss this game.....
I had a lot of fun playing this game when it came out. I remember setting up my first ship. Real tanky. Could soak up and dish out tons of firepower but was very slow. Next up was a turret/wall/obstacle ship. Was a great little defensive ship. Then there was the stealth ship. I got popped too many times by others stealth ships, so I finally broke down and designed one myself.

The balance of this game felt great and the community was great as well. I still think there just wasnt enough traction in the beginning to get the game where it deserved to be. The really sad thing is I think if it relaunched today, I think it could be popular. Maybe a little polish to the graphics and a rework of the economy/faction system, but besides from that, the core gameplay could remain exactly the same. If it had just a little bit of marketing and a little bit of hype, I really think it could succeed. There are just not enough games like this out there.

I'm afraid this title will just sit in the library, reminding me of a time when it was by far the most anticipated thing for me to do when I got home...............such a shame.
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Showing 1-5 of 5 comments
Brackhar 15 Apr, 2022 @ 1:45am 
Yeap I miss it too.
ZTr00p3r 15 Nov, 2022 @ 9:21am 
We all do, I wasnt old enough to have a credit card to buy it when this got out(and steam cards weren't a thing atleast not in my country at that time) so I could only play it those 2 free hours every weekend.
By the time I bought this game it was barely alive.
csatrad 2 Jan, 2023 @ 11:10am 
You literally described my progression as well. I was so early I actually had a chance to exchange a few words with the devs on IRC chat. Some monkey was his name.

The game had ingame voice too even for spektators and I remember a guy was overwatching the fight and said he has a kickass ship to fix our setup's flaws.

My favorite was the gate breach maps where I was sort of a goal keeper.

If my memory serves right, the devs where the ones who killed the game lol. There was a lot of back and forth with controls as you need a bunch of precise imputs in game to deflect attacks and also capitalise on openings, no less then a fighting game in that respect.

Eventually the devs cave in and did a sweeping change to the controls that killed me personally and to this day I couldnt wrap my head around it.

Also we all begged to the devs to do what he should have done instead much earlier, is to do more adverts and free weekends, which the free weekened eventually come.

This game FAAAAAAAAAAAAAAR waaay super FAAAAAAAR was ahead of its time. The base gaming community was very in its infancy and had no chance of growing up for the insane amount of information you had to react each moment. Coupled with the deceptive slow moving ships and most projectiles on the few video you saw on the game and finally the very lack of media coverage.

Last word on the campaign map. Some dedicated groups did very surgical combined moves to grab some parts of the map to snipe out crucial components for their factions from other ones. Such plays eventually evened out the playing field as everyone had everything. It really needs sesons to reset back everyone for a new meta, with perfect unballance (google it), much more focus on guild play and UI to host events. (webpages and discord might be able to cover that). Still many people was discouraged when they didnt had the chance to buy the modules when it was avaiable and seening as the focus was shifted away after, just felt their dream ships were never gonna happen while seeing others blast them with it.

Agree, an RTX graphics update in Unreal 5, skins (dota 2 way, UI, map, characters) monetatisation with free to play. An overseen online competitions and tournaments with rewards etc. This game could be the next big competetive craze, todays high APM kids and custon control accessories would litearlly write gaming history. This is also an extreamly watchable game.
Fryitup99 5 Jan, 2023 @ 5:59pm 
Originally posted by csatrad:
You literally described my progression as well. I was so early I actually had a chance to exchange a few words with the devs on IRC chat. Some monkey was his name.

The game had ingame voice too even for spektators and I remember a guy was overwatching the fight and said he has a kickass ship to fix our setup's flaws.

My favorite was the gate breach maps where I was sort of a goal keeper.

If my memory serves right, the devs where the ones who killed the game lol. There was a lot of back and forth with controls as you need a bunch of precise imputs in game to deflect attacks and also capitalise on openings, no less then a fighting game in that respect.

Eventually the devs cave in and did a sweeping change to the controls that killed me personally and to this day I couldnt wrap my head around it.

Also we all begged to the devs to do what he should have done instead much earlier, is to do more adverts and free weekends, which the free weekened eventually come.

This game FAAAAAAAAAAAAAAR waaay super FAAAAAAAR was ahead of its time. The base gaming community was very in its infancy and had no chance of growing up for the insane amount of information you had to react each moment. Coupled with the deceptive slow moving ships and most projectiles on the few video you saw on the game and finally the very lack of media coverage.

Last word on the campaign map. Some dedicated groups did very surgical combined moves to grab some parts of the map to snipe out crucial components for their factions from other ones. Such plays eventually evened out the playing field as everyone had everything. It really needs sesons to reset back everyone for a new meta, with perfect unballance (google it), much more focus on guild play and UI to host events. (webpages and discord might be able to cover that). Still many people was discouraged when they didnt had the chance to buy the modules when it was avaiable and seening as the focus was shifted away after, just felt their dream ships were never gonna happen while seeing others blast them with it.

Agree, an RTX graphics update in Unreal 5, skins (dota 2 way, UI, map, characters) monetatisation with free to play. An overseen online competitions and tournaments with rewards etc. This game could be the next big competetive craze, todays high APM kids and custon control accessories would litearlly write gaming history. This is also an extreamly watchable game.


Love this, and my exact thoughts. SOOOO much potential. Especially when you consider the free to play market right now. This could fit right in with "extras" and "premium" time being the $$$ maker. I wish I had some coding ability, I would try to buy this game from the dev and remake it. No joke, I would pay $100 to be able to play this game the way it was back in the day for just a whole weekend right now. I remember there was a very strong following for the regulars. This game is one of those that if it scratches that itch for you, you'll keep playing and playing. I wish someone would buy this title up, or the dev would make another run at it. I also agree that this would be perfect for the competitive craze with tournies, teams being organized for a big run at the championship, etc. Maybe if I hit the lottery someday, I'll buy it up, hire some programmers, and realize the dream......
Fryitup99 5 Jan, 2023 @ 6:01pm 
Originally posted by Fryitup99:
Originally posted by csatrad:
You literally described my progression as well. I was so early I actually had a chance to exchange a few words with the devs on IRC chat. Some monkey was his name.

The game had ingame voice too even for spektators and I remember a guy was overwatching the fight and said he has a kickass ship to fix our setup's flaws.

My favorite was the gate breach maps where I was sort of a goal keeper.

If my memory serves right, the devs where the ones who killed the game lol. There was a lot of back and forth with controls as you need a bunch of precise imputs in game to deflect attacks and also capitalise on openings, no less then a fighting game in that respect.

Eventually the devs cave in and did a sweeping change to the controls that killed me personally and to this day I couldnt wrap my head around it.

Also we all begged to the devs to do what he should have done instead much earlier, is to do more adverts and free weekends, which the free weekened eventually come.

This game FAAAAAAAAAAAAAAR waaay super FAAAAAAAR was ahead of its time. The base gaming community was very in its infancy and had no chance of growing up for the insane amount of information you had to react each moment. Coupled with the deceptive slow moving ships and most projectiles on the few video you saw on the game and finally the very lack of media coverage.

Last word on the campaign map. Some dedicated groups did very surgical combined moves to grab some parts of the map to snipe out crucial components for their factions from other ones. Such plays eventually evened out the playing field as everyone had everything. It really needs sesons to reset back everyone for a new meta, with perfect unballance (google it), much more focus on guild play and UI to host events. (webpages and discord might be able to cover that). Still many people was discouraged when they didnt had the chance to buy the modules when it was avaiable and seening as the focus was shifted away after, just felt their dream ships were never gonna happen while seeing others blast them with it.

Agree, an RTX graphics update in Unreal 5, skins (dota 2 way, UI, map, characters) monetatisation with free to play. An overseen online competitions and tournaments with rewards etc. This game could be the next big competetive craze, todays high APM kids and custon control accessories would litearlly write gaming history. This is also an extreamly watchable game.


Love this, and my exact thoughts. SOOOO much potential. Especially when you consider the free to play market right now. This could fit right in with "extras" and "premium" time being the $$$ maker. I wish I had some coding ability, I would try to buy this game from the dev and remake it. No joke, I would pay $100 to be able to play this game the way it was back in the day for just a whole weekend right now. I remember there was a very strong following for the regulars. This game is one of those that if it scratches that itch for you, you'll keep playing and playing. I wish someone would buy this title up, or the dev would make another run at it. I also agree that this would be perfect for the competitive craze with tournies, teams being organized for a big run at the championship, etc. Maybe if I hit the lottery someday, I'll buy it up, hire some programmers, and realize the dream......

Also forgot, I have no idea how I remember this, but I think the devs name was KungFuMonkey?
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