Dungeon Lords Steam Edition

Dungeon Lords Steam Edition

 This topic has been pinned, so it's probably important
MegalomaniacNG  [developer] 8 Mar, 2016 @ 12:09am
Dungeon Lords Steam Edition Patch #3
FIXED: Lord Class: 2-HANDED WEAPON DUAL WIELD - this corrects an issue previously preventing Lord class from equipping a second weapon in the off-hand slot. Lord class characters with 2-HAND DUAL WIELD skill (must have Lvl 1 skill or greater) are now correctly able to dual wield any two melee weapons the character can equip (i.e. has the skill to use), including dual two-handed weapons.

FIXED: DUAL WIELD weapon swap - this corrects a problem swapping equipped dual wield weapons that could previously result in one of the weapons being unequipped but still appearing on the equipment page as if equipped. This issue could affect any dual wield characters, including Rogue and Lord class characters.

FIXED: Corrected issue previously allowing equipment swap of weapon with equipped shield or other non-weapon off-hand item - this defect could potentially result in invalid items being "equipped" as weapons and vice-versa, leading to unexpected and unpredictable combat calculations, and possibly affecting game stability.
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Showing 1-15 of 21 comments
ForestDragon 8 Mar, 2016 @ 4:35am 
That's handy! :) Thanks!
Vuk 8 Mar, 2016 @ 8:23am 
Thanks.
majormclord 9 Mar, 2016 @ 5:10am 
ist dieses thema von gestern oder von 2005 ?
Bronks 9 Mar, 2016 @ 9:05am 
10/10.

One more year and game will be fixed and playble.
majormclord 17 Mar, 2016 @ 4:41am 
thanks
s3rv0 17 Mar, 2016 @ 12:53pm 
Keep up the good work, thanks!
brassi77 7 Apr, 2016 @ 6:50pm 
Nice
Woofy 3 May, 2016 @ 2:20am 
Any more patches in the works? I hope!
NeonSocialite 3 May, 2016 @ 1:45pm 
Yet another gem revived thanks to Nordic and Megalo's patch notes :beatmeat:
Had to get this classic and support potential future updates!
wolfin5 13 May, 2016 @ 4:00pm 
How do you get this Patch?
wolfin5 13 May, 2016 @ 5:25pm 
Is there a forthcoming Patch to address the Non-Functiong ( Fire Pit - Resting / Healing / Advancing Time ) option for the Steam Edition ( aka ver MMXII ) of Dungeon Lords? It was working OK. in the Collectors Edition.
John Doe 16 Jul, 2016 @ 2:53am 
Yeah..it seems like kungfu have no power attacks..
weird..if I remember correctly original ninjutsu has power attacks
John Doe 17 Jul, 2016 @ 8:26pm 
There are other issues, but some major ones are as below.

1. Kungfu with whirlwind or Rune Speed will attack faster, but after the final hit of the combos, player is unable to move or attack again after a period of time. I think this is an old issue.

2. Scout & Mystic Vision does not work if resolution is not ingame default resolution or 4:3. Does not up-scale correctly.

3. Resurrection spell and scroll should be removed. Since player cannot learn or need it.
mlow44 31 Jul, 2018 @ 8:41am 
Originally posted by MegalomaniacNG:
FIXED: Lord Class: 2-HANDED WEAPON DUAL WIELD - this corrects an issue previously preventing Lord class from equipping a second weapon in the off-hand slot. Lord class characters with 2-HAND DUAL WIELD skill (must have Lvl 1 skill or greater) are now correctly able to dual wield any two melee weapons the character can equip (i.e. has the skill to use), including dual two-handed weapons.

This doesn't appear to be true. Can't dual-wield any two-handed weapons after taking Lord class and spending point in 2-Handed Dual Wield.

EDIT: Version shows as STEAM 1.60M.R5.1 when I load up the game.
Last edited by mlow44; 31 Jul, 2018 @ 8:46am
any future updates ?
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