Realms of Arkania 3 - Shadows over Riva Classic

Realms of Arkania 3 - Shadows over Riva Classic

Regular Boar 21 Mar, 2022 @ 6:52am
Best Pary - need advice please
Played the game about 20 years ago and really loved it. Wanted to relive the experience and quickly discovered the class and skill system is quite vast and I cannot remember how I made my party back then. I probably just went with the one you start with. However now as an adult I am really into min maxing stuff and therefore making OP parties that will slice through everything (like in baldurs gate). I know some people say that is boring and where is the role playing aspect etc. but please don't judge and let me know a good party comp, which stats and talents to dump and what gear to use. Thank you very much!!
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Showing 1-10 of 10 comments
Tyler Durden 21 Mar, 2022 @ 9:21am 
At least two frontliners that can wear the heaviest armour (warrior, thorwalian, or dwarf)

Someone who can deal with locks and traps, which doesn't have to be a rogue. Dwarf, warrior, or anyone really can do it just fine as long as you put points into the skill every level. Foramen spell works too.

Magician. There are a lot of checks for the 'seemingly worthless' spells that only the magician will have a decent time at learning. Plus they're great in combat. Domination and combat spheres are really nice to specialize in.

A "Social" character. Rogue, jester, or anyone specialized in streetwise, haggling, seduction, and so on. Haggle and seduce specifically can grant you great opportunities during shopping and can save you lots of money. Charisma is checked a few times during certain events.

At least two people that can hunt, and one person to find herbs. Herbs make a lot of money, and hunting will keep your party fed and happy during travel. Hunters and elves are best for hunting, while magicians and druids have easiest time finding herbs. All classes can do this though, with enough points to specialize them in. Animal Lore, Herb Lore, and Survival for hunting, herb finding, and water finding, respectively.

Someone with high perception and danger sense. Let them lead the party during dungeons and they will have an easier time dodging traps. Social character should be leader during town scenes, Hunter leader in wilderness, and so on.

Each melee char should specialize in one proficiency for their weapon of choice. Swords is good bet, and maybe 2h for warrior or thorwalian. Unarmed will be useful later, so a point into it won't hurt.

Treat wounds, treat disease, and treat poison won't hurt, and Stealth is a decent choice as well.
Regular Boar 22 Mar, 2022 @ 1:33am 
Thank you very much for your insight = )
So maybe Warrior+Thorwalian+Dwarf+Mage+Rogue+Elf (the latter 2 equipped with bow?)?
Or is there anything the thorwalian is superior or inferior compared to warrior? Maybe better a druid instead of elf for wound/diesease/poison treatment and herbs?

About hunt: as far as i can remember that whole travelling stuff with food and water gathering was just in realms of arkania 1+2 but not in 3. if i am not mistaken outside of riva everywhere you went happened in realtime and you only needed food and water for resting which i always did in the inn
Tyler Durden 22 Mar, 2022 @ 8:01am 
Thorwalian has terrible magic resistance, which can hurt in some fights. But theyre fine if you want to use them. Just put a few points into courage and try to reduce superstition when you level.

I think elves are also superior to druids, because they can wear better armor and use swords and stronger weapons. Druids do get some nice spells though, like Dance, which is at range.

And yes there is no traveling in this one, but I always play the trilogy back to back, so I'm used to traveling, haha.
Last edited by Tyler Durden; 22 Mar, 2022 @ 8:02am
Regular Boar 23 Mar, 2022 @ 1:07am 
Okay thanks a lot : )
Chameleon_Silk 15 Mar, 2024 @ 11:58am 
druids can't wear metal armor/weapons, pretty rough.
otoben 18 Mar, 2024 @ 9:43am 
Isn't this the third installement of the game? Hunting and gathering herbs is completly irrelevant here!

I recommend to have "transversalis" for the mage because it can happen to get stuck in the sewers. And i think you need "banish spirits" to solve one side quest.
Regular Boar 19 Mar, 2024 @ 3:39am 
yes, it is the third installment. and yes, I guess hunting and gathering herbs isnt necessary anymore. I am not even sure if you are even able to hunt and gather herbs (for selling stuff)
Tom Mischief 23 Mar, 2024 @ 4:48am 
Strongest party I played with was
Warrior (Heavy armour, 1h Sword (you find a magical one) + Shield (you find a magical one))
Warrior (Heavy armour, 2h Sword (I think you will also find a magic one)
Sylvan Elf (strongest of elves, with a bow)
Rogue (With a rapier and light armour, for streetwise, haggling, stealing)
Mage
Mage

I found all the other magic classes severely lacking compared to the simple Mage. They sound good, but either are completely focussed on crowd control (Druid) that always ends being a win/break scenario (either works really well, or doesn't at all and you just wasted yet another turn), or their attack is ♥♥♥♥ compared to the blasting spells of a mage (witch).

Fighting classes ... yeah. Flavour of Thorwalian and Dwarves is cool, but the pure warrior was just a lot more capable.

Elves/Hunter characters - just not a competition. Standard Hunter can't cast spells and the other Elves are weak compared to Sylvan Elf.

Rogues... always weakest member of the party, but that's okay.
Regular Boar 25 Mar, 2024 @ 1:27am 
thats some awesome advice, thank you! = )
can you remember what stats, skills and spells to improve and which to dump?

I mean I used to play the pen&paper version of the game so i kinda know what everything does however I just dont know what the game actually uses since not every skill has a purpose. is streetwise even good for anything in the game? and is haggling needed? afaik money was never a problem. at least not after u got all the armor and weapons for everyone.
HijackDallas 1 Oct, 2024 @ 12:44am 
- Dwarf (male), God Ingerimm or Phex, primary tank, dungeon leader, lock picking
- Warrior (female) Goddess Rondra, vanguard, sword+shield / 2h sword
- Mage (female) Goddess Hesinde battlemage, city leader, negotiator, haggle (additional movement spell like Foramen and Tranversalis)
- Ice Elf (female) Goddess Peraine, 2nd vanguard, healer
- Silvan Elf (female) Goddess Rahja, rear guard, seduce
- Wood Elf (male) God Firun, rear guard, hunter
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