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Someone who can deal with locks and traps, which doesn't have to be a rogue. Dwarf, warrior, or anyone really can do it just fine as long as you put points into the skill every level. Foramen spell works too.
Magician. There are a lot of checks for the 'seemingly worthless' spells that only the magician will have a decent time at learning. Plus they're great in combat. Domination and combat spheres are really nice to specialize in.
A "Social" character. Rogue, jester, or anyone specialized in streetwise, haggling, seduction, and so on. Haggle and seduce specifically can grant you great opportunities during shopping and can save you lots of money. Charisma is checked a few times during certain events.
At least two people that can hunt, and one person to find herbs. Herbs make a lot of money, and hunting will keep your party fed and happy during travel. Hunters and elves are best for hunting, while magicians and druids have easiest time finding herbs. All classes can do this though, with enough points to specialize them in. Animal Lore, Herb Lore, and Survival for hunting, herb finding, and water finding, respectively.
Someone with high perception and danger sense. Let them lead the party during dungeons and they will have an easier time dodging traps. Social character should be leader during town scenes, Hunter leader in wilderness, and so on.
Each melee char should specialize in one proficiency for their weapon of choice. Swords is good bet, and maybe 2h for warrior or thorwalian. Unarmed will be useful later, so a point into it won't hurt.
Treat wounds, treat disease, and treat poison won't hurt, and Stealth is a decent choice as well.
So maybe Warrior+Thorwalian+Dwarf+Mage+Rogue+Elf (the latter 2 equipped with bow?)?
Or is there anything the thorwalian is superior or inferior compared to warrior? Maybe better a druid instead of elf for wound/diesease/poison treatment and herbs?
About hunt: as far as i can remember that whole travelling stuff with food and water gathering was just in realms of arkania 1+2 but not in 3. if i am not mistaken outside of riva everywhere you went happened in realtime and you only needed food and water for resting which i always did in the inn
I think elves are also superior to druids, because they can wear better armor and use swords and stronger weapons. Druids do get some nice spells though, like Dance, which is at range.
And yes there is no traveling in this one, but I always play the trilogy back to back, so I'm used to traveling, haha.
I recommend to have "transversalis" for the mage because it can happen to get stuck in the sewers. And i think you need "banish spirits" to solve one side quest.
Warrior (Heavy armour, 1h Sword (you find a magical one) + Shield (you find a magical one))
Warrior (Heavy armour, 2h Sword (I think you will also find a magic one)
Sylvan Elf (strongest of elves, with a bow)
Rogue (With a rapier and light armour, for streetwise, haggling, stealing)
Mage
Mage
I found all the other magic classes severely lacking compared to the simple Mage. They sound good, but either are completely focussed on crowd control (Druid) that always ends being a win/break scenario (either works really well, or doesn't at all and you just wasted yet another turn), or their attack is ♥♥♥♥ compared to the blasting spells of a mage (witch).
Fighting classes ... yeah. Flavour of Thorwalian and Dwarves is cool, but the pure warrior was just a lot more capable.
Elves/Hunter characters - just not a competition. Standard Hunter can't cast spells and the other Elves are weak compared to Sylvan Elf.
Rogues... always weakest member of the party, but that's okay.
can you remember what stats, skills and spells to improve and which to dump?
I mean I used to play the pen&paper version of the game so i kinda know what everything does however I just dont know what the game actually uses since not every skill has a purpose. is streetwise even good for anything in the game? and is haggling needed? afaik money was never a problem. at least not after u got all the armor and weapons for everyone.
- Warrior (female) Goddess Rondra, vanguard, sword+shield / 2h sword
- Mage (female) Goddess Hesinde battlemage, city leader, negotiator, haggle (additional movement spell like Foramen and Tranversalis)
- Ice Elf (female) Goddess Peraine, 2nd vanguard, healer
- Silvan Elf (female) Goddess Rahja, rear guard, seduce
- Wood Elf (male) God Firun, rear guard, hunter