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Sorry for the necro, but whereabouts does Solidirid have a use?
Seems that area is a good one for underused spells, I remember using Melt Solid, and having a spellcaster disarm the trap by pushing a hand through the stone floor to reach the mechanism.
As I remember, they are indeed canonical, but it's worth noting that there are only a few spells that require two checks: first, to see if you've successfully summoned the entity, and second, to determine if you can persuade it to join your side.
One of the most strategic uses of these spells is for gaining extra experience points. To maximize this benefit, you should summon them before encountering their respective types in the game. For example, summoning a minor demon or a hestoth before you naturally encounter them in an early side quest in Boron's graveyard can yield first-encounter experience points.
The game is part of a trilogy, which makes it challenging for the developers to predict what story ideas might emerge in a few years. The narrative possibilities are vast and uncertain.
Regarding spells that are less effective in the game, there are several:
1. **Train Animals**: Training animals isn't a feature in this game, so enhancing this skill is unnecessary.
2. **Ride**: This is irrelevant since your characters are always on foot.
3. **Lie**: This spell doesn't have a role in the game. Your heroes will always tell the truth to the beggar Lea.
4. **Heal Animal**: Used for healing animals, it might come in handy if you get a chance to free an otter from a trap.
5. **Mutabili**: Intended for creating chimeras (a mix of human and animal), but it requires special equipment that is not available in the game.
6. **Aeolitus**: This creates a small gust of wind, but there are no known practical uses for it.
7. **Calm Storm**: Meant to protect the group from hurricanes, but the game lacks significant wind events, and apart from seasonal changes, wind conditions are generally stable.
8. **Freeze Soft**: The counter to the Melt spell, it turns water into ice. However, it can't be used to freeze rivers for bridgeless crossings.
9. **Nekropathia**: For communicating with the deceased, but its usefulness is questionable given the existence of Tsa Temples. For more details, see our forum thread.
10. **Witch's Eye**: Allows witches to identify each other, but it's not very useful since there are only two witches in the game, and the spell doesn't apply to them.