Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Please, if you like the game, write a review for the game - it means a lot to us <3 Write feedback and suggestions, we read every review
Firstly, the difficulty scaling seems a bit off. Playing in normal mode with a friend, we found it challenging to complete the school map (wipe only). The mobs seemed to camp vital areas for the puzzle, and we struggled to find places to hide, often resorting to praying in the dark.
However, I would like to extend my heartfelt thanks to the developers for several aspects of the game. The lobby music is fantastic and sets the perfect mood for me. It’s exactly the kind of ambiance that draws me to these types of games (coop/fun/friends CFF :D ) . We had a lot of laughs and thoroughly enjoyed the mini-games (some bug was fun too).
A huge shout-out for the accessibility options provided. The inclusion of a colorblind mode, adjustable vertical and horizontal sensitivity, and AZERTY keyboard support is much appreciated. As someone with limited mobility, it’s thanks to developers like you that people with disabilities can still access a dose of fun and entertainment.
IMPORTANT: It is absolutely necessary to add a reticle in the game, along with visibility options for personal configuration.
There were a few points that remained unclear from the demo. Is there an XP system? Do we need to purchase tools for the expedition? Will there be a codex or bestiary to understand how the monsters work and how to counter them, similar to Phasmophobia? Is there planned compatibility with workshop mods?
In conclusion, Panicore is a promising game with a few rough edges. I’m looking forward to seeing how it evolves. Thank you for your passionate work on this project.
ITS AN INCREDIBLE GAME !!!
voice chat and echo is so funny and scary at the same time, i love everything in the game.
can't wait to see what the future of this game.
Good job DEV's ! love u
Hey Anata!
Thanks for your wonderful review! We want to let people have fun with the game - also with disabilities - everyone should play games and have fun! :D In the full game we have a reticle! The monsters have a story in the game, which you can find out by collecting the papers in the buildings.
XP: There is a XP and a money system. You can buy skins with money and also the new maps! But for the maps you also need XP. You don't take gadgets with you, it's always -> jump in, try to get out :D
MODS: We are already "working" with modders and try to get them on board for new monsters and also maps, but of course, we will also create more maps for the game itself if the game has a good player base!
Feel free and buy the game! You can still give it back within 2 hours of gameplay, we would love to see a review like this on our game!
Cheers!
Thanks for the review and thanks for playing!! Please also post this as a Steam review, it means a lot to us! And: Have fun!!
EDIT:
Just saw the review, THANKS <3