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MMO games like:
- No trading system. You can't trade loot or give each other anything.
- No XP or Loot sharing (unless you both deal even damage to the same targets). It's a "contribution style" sharing. If you one tap an enemy while in a party, your team mate gets nothing at all. If you both deal damage, you both get the half of the initial reward. You are basically splitting solo based loot in halve for each.
- The "not kill sharing kills unless contributed" aspect can also ruin quests. If you kill the main target in a quest you are helping him with, then he will have to redo the quest because it won't count for him since he did not contribute to the kill.
- You can form a party, even though the contribution system also works while not being in a party. A party is only used to do some instances together or see each other on the map. Outside of that, parties don't really mean anything.
- There is no clan feature.
The only actual MMO part here is that you can see other players in the open world, contribute to their kills, and do some PvP events with them. That's it. The rest is mentioned above.