Age of Water

Age of Water

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thinking about starting this game with a friend
will we be able to team find each other and invite others to a clan or guild?
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Showing 1-5 of 5 comments
TorinFox 14 Jun @ 6:30pm 
There are groups and friends. You can invite people to join a group and never leave it. By inviting friends, you can always find each other. There are no guild clans here. If you need help, please contact us, there are many people here who help you develop. The only thing is that there are layers here, and if you are not a member of the group, then you just need to log in again to go to one layer.
TbY 15 Jun @ 3:54am 
The game is a waste of time and its abandoned already pretty much since launch. The devs basically took all the feedback from beta/alpha testing and sat on it until LAUNCH. Then added bits in as they went along to look like they were actively developing it.
TorinFox 15 Jun @ 7:37am 
Originally posted by TbY:
The game is a waste of time and its abandoned already pretty much since launch. The devs basically took all the feedback from beta/alpha testing and sat on it until LAUNCH. Then added bits in as they went along to look like they were actively developing it.
They said there's an update coming soon in another branch.
I'm playing this with a friend. The game is fun, but.... The party aspect leaves a lot to be desired. They sell this game as an MMO but there are a few things missing that are usually in
MMO games like:

- No trading system. You can't trade loot or give each other anything.
- No XP or Loot sharing (unless you both deal even damage to the same targets). It's a "contribution style" sharing. If you one tap an enemy while in a party, your team mate gets nothing at all. If you both deal damage, you both get the half of the initial reward. You are basically splitting solo based loot in halve for each.
- The "not kill sharing kills unless contributed" aspect can also ruin quests. If you kill the main target in a quest you are helping him with, then he will have to redo the quest because it won't count for him since he did not contribute to the kill.
- You can form a party, even though the contribution system also works while not being in a party. A party is only used to do some instances together or see each other on the map. Outside of that, parties don't really mean anything.
- There is no clan feature.
Originally posted by Zwɐffɘltjɘ ツ:
I'm playing this with a friend. The game is fun, but.... The party aspect leaves a lot to be desired. They sell this game as an MMO but there are a few things missing that are usually in
MMO games like:

- No trading system. You can't trade loot or give each other anything.
- No XP or Loot sharing (unless you both deal even damage to the same targets). It's a "contribution style" sharing. If you one tap an enemy while in a party, your team mate gets nothing at all. If you both deal damage, you both get the half of the initial reward. You are basically splitting solo based loot in halve for each.
- The "not kill sharing kills unless contributed" aspect can also ruin quests. If you kill the main target in a quest you are helping him with, then he will have to redo the quest because it won't count for him since he did not contribute to the kill.
- You can form a party, even though the contribution system also works while not being in a party. A party is only used to do some instances together or see each other on the map. Outside of that, parties don't really mean anything.
- There is no clan feature.

The only actual MMO part here is that you can see other players in the open world, contribute to their kills, and do some PvP events with them. That's it. The rest is mentioned above.
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