Beltmatic

Beltmatic

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14 Jun, 2024 @ 6:02am
Version 1.0.7 Released
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Showing 1-12 of 12 comments
whatsupbro3 14 Jun, 2024 @ 9:54am 
Thanks, that definitely helped.
Could you fix the inconsistencies that occur when pasting belts with intersection priorities? strange things occur when you paste belts over other belts with different priorities
Star Lord 14 Jun, 2024 @ 7:25pm 
Please add some way to deliver numbers remotely to destination or add way to place add another "delivery station".

Also add some way to create "compact machines" basically something like while True: learn() does, you can create schematics and reuse them.
jmdcodejunkie 14 Jun, 2024 @ 8:58pm 
alot of this reminds me of shapez, but with small differences... this new update for bridges has a bug tho... you can't use priority belt when the junctions are coming out of a bridge... its inconsistent, cause you can use them before going into a bridge.
Pancake, M.S. 15 Jun, 2024 @ 6:45pm 
Awesome, I was just thinking about how convenient this would be
jmdcodejunkie 15 Jun, 2024 @ 10:37pm 
Originally posted by jmdcodejunkie:
alot of this reminds me of shapez, but with small differences... this new update for bridges has a bug tho... you can't use priority belt when the junctions are coming out of a bridge... its inconsistent, cause you can use them before going into a bridge.
is this modable? or open source? does the author have an AMA anywhere like a discord? I'd like to offer some pushes.
DMCain 26 Jun, 2024 @ 1:17pm 
Originally posted by StarLord:
Please add some way to deliver numbers remotely to destination or add way to place add another "delivery station".

Also add some way to create "compact machines" basically something like while True: learn() does, you can create schematics and reuse them.

Since the storage only holds 10k of a single number, I can't see a reason behind it. Seems to me like it would work better as a miniature hub.
krumtap-ironi-04 4 Jul, 2024 @ 11:27pm 
Can you please add logic gates
FooPhoenix 5 Jul, 2024 @ 3:57pm 
I liked the game at the beginning. But quickly you will notice some bugs and missing feature :

Bridge -> Bug : It is not allowed to put a belt priority on a belt if it is just beside a bridge...
Priority -> Bug : you can put input priority on belt and output priority, but if you put both of it, the belt will ignore one...
Underground belt -> missing feature, was very useful in Shapez...
!! UNDO !! -> missing feature : There is no undo, don't confuse "clear" with "Demolish", you will want to brocke your keybord xD
tinion 10 Jul, 2024 @ 1:26am 
Originally posted by FooPhoenix:
I liked the game at the beginning. But quickly you will notice some bugs and missing feature :

Bridge -> Bug : It is not allowed to put a belt priority on a belt if it is just beside a bridge...
Priority -> Bug : you can put input priority on belt and output priority, but if you put both of it, the belt will ignore one...
Underground belt -> missing feature, was very useful in Shapez...
!! UNDO !! -> missing feature : There is no undo, don't confuse "clear" with "Demolish", you will want to brocke your keybord xD
^ this. Pesonally don't miss underground belts but the other points (priority and missing undo / redo) are quite noticable inconveniences.

Super nice game though for like 10h of gameplay!
Mid to Endgame gets a little less fun since you start to destroy early numbers and soon get to a point where you need atleast a full belt of every target number. Also there is little motivation to go past level 8 on upgrades (only 1% increase) and like level 20 on the main target number (who needs a few more different numbers?).
These could be gameplay mechanics which could benefit from some more experimentation from the developer to make the overall game even more fun.
quik 3 Aug @ 9:42am 
Using shift to not build bridges is a little unfortunate, as it's the same key you use to move faster.
The game is abandonned, don't expect an update ^^
quik 4 Aug @ 10:51pm 
What a shame. It has so much potential.
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