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Could you fix the inconsistencies that occur when pasting belts with intersection priorities? strange things occur when you paste belts over other belts with different priorities
Also add some way to create "compact machines" basically something like while True: learn() does, you can create schematics and reuse them.
Since the storage only holds 10k of a single number, I can't see a reason behind it. Seems to me like it would work better as a miniature hub.
Bridge -> Bug : It is not allowed to put a belt priority on a belt if it is just beside a bridge...
Priority -> Bug : you can put input priority on belt and output priority, but if you put both of it, the belt will ignore one...
Underground belt -> missing feature, was very useful in Shapez...
!! UNDO !! -> missing feature : There is no undo, don't confuse "clear" with "Demolish", you will want to brocke your keybord xD
Super nice game though for like 10h of gameplay!
Mid to Endgame gets a little less fun since you start to destroy early numbers and soon get to a point where you need atleast a full belt of every target number. Also there is little motivation to go past level 8 on upgrades (only 1% increase) and like level 20 on the main target number (who needs a few more different numbers?).
These could be gameplay mechanics which could benefit from some more experimentation from the developer to make the overall game even more fun.