Beltmatic

Beltmatic

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29 Aug, 2024 @ 6:48am
Version 1.0.9 Released
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Showing 1-8 of 8 comments
DisLike 29 Aug, 2024 @ 7:07am 
more content coming soon?
CombustibleLemon 29 Aug, 2024 @ 5:57pm 
Did the code for bridges get optimised? Because I noticed that having large grids of bridges causes huge processing lag

P.S. Just seen your comment on my post regarding it. Thanks!
Last edited by CombustibleLemon; 29 Aug, 2024 @ 6:00pm
1st3y1 2 Sep, 2024 @ 9:10am 
dont think that was really needed, but idk really, because even though im on laptop i can run very unoptimised games like minecraft
FooPhoenix 2 Sep, 2024 @ 10:23am 
Maybe fixing the very few bugs is more a priority than optimizating the performance :)

Originally posted by FooPhoenix:
Bridge -> Bug : It is not allowed to put a belt priority on a belt if it is just beside a bridge...
Priority -> Bug : you can put input priority on belt and output priority, but if you put both of it, the belt will ignore one...
76561199496201111 14 Nov, 2024 @ 10:53pm 
Just joined now, Actually you can make loops around to reduce traffic because TRAFFIC is the BIGGEST PROBLEM in this game!!
Kodi4444 5 Dec, 2024 @ 6:03pm 
i would love it if this game had modding support.
GnomeSlayer 25 Dec, 2024 @ 6:59am 
Please add more content.
signalis 31 Mar @ 10:30am 
Originally posted by Kodi4444:
i would love it if this game had modding support.
Yeah that would be awesome. I also want a sandbox mode or something for making advanced builds.
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