Beltmatic

Beltmatic

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Supposer 23 Nov, 2024 @ 8:44am
Feature requests/Bugs
Hey, love the game! I just unlocked all the achievements too. I enjoy a simple minimalist game that still has some good strategy to it 👍

As I played, I took some notes of problems or wishes for features...

- Search to highlight all sources by number.

- Hold shift while placing a belt to lay it in the inverse direction.

- Some areas of the UI needs explanation. I played for a long time not realising how to even upgrade, or what the extra numbers shown in Delivered were saying.

- See how much is stored in inputs/outputs, and whether anything is happening/progress. Perhaps while holding a key and hovering a block? It can seem like nothing is happening or it's bugged etc. but actually things are stored in there, and things are actually happening.

- Request: prefer skipping if turning takes you to a block that is already processing.

- (Possible bug) Seems that if a turn-off belt goes right into a processing block, it will be favoured over continuing past, instead of the usual alternating pattern. Which can slow things down considerably, and is not consistent with how belts generally work.

- We have priority-out. Add priority-in.

- Extractor upgrade saying "speed 8 belts" etc. is confusing. You can just have 8 belts at saturation, is what it means I think. Nothing to do with "speed" like belts. Could mislead people into thinking they have to upgrade both before it will extract at belt-speed.

- Allow priorities next to a bridge, block, etc.

- Request: Opening Upgrades closes Delivered. Opening Delivered closes Upgrades.
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Showing 1-5 of 5 comments
jstwiss 12 Dec, 2024 @ 11:10am 
I like these! A few other things that would be great (not that the game isn't already great!):

- Some kind of visual variation in the background grid pattern to assist with aligning blocks that are far away. For example, every tenth row has a slightly different colour separating the squares.

- Ability to zoom out even further

- Remove the max size on the "Demolish" area. so you can clear much bigger areas at once

- Hotkey to snap to the center of the board--it's easy to get lost!

- If possible, zoom out even further

- Multiple saved shapes to clipboard (so can have a library of common shapes mapped to hotkeys)

- If possible/not unreasonable--have the ability to lay multiple parallel belts at once (e.g. hotkey so that you're laying down 3 belts at a time)
Supposer 13 Dec, 2024 @ 6:43am 
Some tips based on your suggestions...

There is a button in the top-right, the square icon, which returns you to the hub. The shortcut to use it is H. You can see the keyboard shortcuts by pausing with Esc, then go to options > controls.

The things you've copied stay in your clipboard. While pasting, use shift + scroll wheel to change between them all. (As explained by the text in the top-right when in paste mode.) I find when they're common, I usually have them on the map already so if they're not already in the clipboard I can copy from the map.

For multi-lane belts, I copy a row of them. Then paste and drag. (When in paste mode you can click to place one instance. Or click and drag to paste many in a line.)
Supposer 13 Dec, 2024 @ 6:44am 
While I'm here, there was a suggestion I wanted to add:

- Hold a key to show crosshairs to the mouse that span the width and height of the screen--for easier lining up of belts even at a distance.
livejamie 21 Dec, 2024 @ 6:29pm 
A glossary or guide would go a long way. The game already has helpful tutorial windows at the start, but there's no way to bring them back after they're dismissed. The developer should leverage these and expand upon that system.
Supposer 26 Dec, 2024 @ 12:44am 
I've just added a guide to all the features as a quick reference for people.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3391840619
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