Spark Rising

Spark Rising

Wicked Loot  [vývojář] 19. led. 2015 v 11.28
Dev Blog 14: Glitches & Bugs
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=378033930

In the final stretch for this latest update, and as always, there are tons of lil (and some not so little) glitches & bugs. Since the game engine was completely overhauled, not to mention AI was refactored as well, you got a bevy of stuff to squash. Enough to drive a game dev bonkers! At least we gotta LOL at some of these!

Bug testing is a perpetual thing, so we'll prioritize bigger issues up front and gradually tackle the rest since the code base and art continues to evolve. Tricky part is trying to reproduce bugs and then isolate what causes them. Sometimes a small team just takes longer to figure it out because you need to test all sorts of machines, and possible ways to trigger a bug. Which is why we use a method of clearing out "stories" (AKA tasks) daily so that once a feature is completed, we'll attempt to test quickly so that we don't leave a bug open for too long. That being said, with such dramatic code changes, regression testing isn't always possible this early on, so stuff does get through.

So please bare with us, and as always, thanks again for your support! We couldn't do it without you all.
Naposledy upravil Wicked Loot; 10. dub. 2016 v 1.28
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Zobrazuje se 11 z 1 komentářů
Can we have a feather of keeping the long jump and rolling?
Just mad mode?
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Zobrazuje se 11 z 1 komentářů
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