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Сообщить о проблеме с переводом
I´m seriously interested on VR gameplay.
and I want to buy the game as well !
Can you explain if VR MODE will be added to POOLS game, or this is just a test before launching POOLS VR as a separate game?
so I know which Version to buy to play in VR :)
Thanks so much for the VR support, it creates a radical new type of experience
I did not encounter any game breaking stuff.
The first thing i noticed tho was the rough performance (everything maxed out DLSS quality) and it was almost a slideshow (RTX 4080 - Quest 3) i either had to turn DLSS to balanced or reduce the settings back to high.
Aliasing was a huge problem for me, TAA offered the best picture for me but it was still a mess as you can see it at all times flickering.
Some reflections had a weird effect at certain points, as if they were not 3D and gave you a cross eyed like effect if you know what i mean.
And is eye adaptation enabled for each eye seperately, this sometimes made certain shadows/reflections look funky for like 0.1 seconds.
You are able to see farther into the shadows if you look away and turn very fast, for example where the ladder gets pulled up or where the screams come out of near the clock (which did not move by the way).
Sitting in the chair felt a little weird (standing mode) it was to low, as if i was sitting on my chest so to speak.
Apart from that it worked great.
Best visual bang for buck for me was TAA, Lighting Max (anything else other than off looked glitchy), Reflections off
Atmosphere was great. Hands responded to analogue buttons, ladder climbing was flawless.
Tunnels very spooky with OLED
I'm running the game direct from desktop, via steam, via steam VR and via Pico 4 wired connection and nothing works - game works fine just no VR?
Hi! VR support will be a free update to the main game (flatscreen version) for all owners. The demo will also have VR support so people can sample it before buying.
That's too bad... We have now received multiple reports that the VR mode doesn't work when using a Pico 4 device. I hope we'll be able to acquire one for testing purposes and resolve this issue before the full VR mode is released. Thank you for your time and for reporting back here!
Thanks for the feedback!
So far we've been using only the tools and features that the Unity engine provides out of the box. Unfortunately the engine hasn't implemented newer versions of FSR beyond 1.0 so that's what we have available. We could try to add a more advanced version of FSR by purchasing a third party solution. I've made a note of this for the team. Good suggestion.
We are now working on improving performance, and we've already found a few low hanging fruits when it comes to possible optimizations. The next update to the VR beta (and eventually the full release) will have improved performance by default.
The height is also off... I play in seated mode exclusively and even set to seated with the height at the lowest, I was still like 8 foot tall.
That's true about the performance. We are working on it.
Did you try re-centering your headset in-game to fix the problem with VR height?