Son of Nor

Son of Nor

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BioCreature 24 Jul, 2014 @ 4:36pm
Bug - Changing the default audio playback device for game audio output
Bug: Changing the default audio playback device while playing doesn't change the game audio output to that device

OS: Windows 7

Audio device 1: External speakers (previous default)
Audio device 2: Headphones (new default)

Steps to replicate:
1. Start game - wait until it loads the main menu
2. Alt + Tab out to desktop
3. Change audio playback from the current default to another device as default
4. Go back into the game
5. Game sound is still going through the previous default audio device and not the new device

As a side note, you guys should probably make a sub-forum for Bugs.
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Showing 1-3 of 3 comments
Cumpire 24 Jul, 2014 @ 7:35pm 
Thanks for the report!
Flint_6 25 Jul, 2014 @ 3:22am 
Hey BioCreature

Yes, thanks for the hint :) I just started the sub forum BUG REPORTS and I moved your thread there.

I have to say I also noticed this behaviour on a Mac. I have no knowledge if it's possible to control the audio behaviour on such a low level in Unity (the engine we use to create Son of Nor). It seems it allocates the sound device and then holds on to it, not routing audio through the active sound output, but really holding on to the sound device you had when the game started. I'll bring it up and see what we can do.

Currently the only solution seems to be to select the desired audio device before starting the game.
BioCreature 25 Jul, 2014 @ 4:22am 
Well I think that I found the API reference for it. See here:
http://docs.unity3d.com/ScriptReference/AudioSettings-speakerMode.html
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