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Yes, thanks for the hint :) I just started the sub forum BUG REPORTS and I moved your thread there.
I have to say I also noticed this behaviour on a Mac. I have no knowledge if it's possible to control the audio behaviour on such a low level in Unity (the engine we use to create Son of Nor). It seems it allocates the sound device and then holds on to it, not routing audio through the active sound output, but really holding on to the sound device you had when the game started. I'll bring it up and see what we can do.
Currently the only solution seems to be to select the desired audio device before starting the game.
http://docs.unity3d.com/ScriptReference/AudioSettings-speakerMode.html