The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Seen quite a few threads about smearing.
Folks reporting that DLSS and frame gen are causing smearing.

Am using DLSS and FG. Noticed smear.
Turned off DLSS and FG and smear still there, but considerably improved.

In the end I manually set DLSS to about 80%, instead of the stock 65% or whatever stock 'quality' was. Smearing is better but still there.

Mostly noticeable at night, or when coming over the crest of a hill with grass during the day. Am just ignoring it.
最後修改者:Tiny Trees; 8 月 6 日 下午 8:16
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Henry-NYC 8 月 6 日 下午 9:35 
This issue is related to the monitor in use. It's not this game specific.

Some monitors, especially older VA displays, have relatively slow response times and tend to have noticeable ghosting issues with fast moving objects. Such issues are naturally more noticeable in darker areas on the screen.
Tiny Trees 8 月 6 日 下午 10:45 
引用自 Henry-NYC
This issue is related to the monitor in use. It's not this game specific.

Some monitors, especially older VA displays, have relatively slow response times and tend to have noticeable ghosting issues with fast moving objects. Such issues are naturally more noticeable in darker areas on the screen.

I suppose so, and never thought of that when posting. However, I am using an OLED. Asus PG27AQDP.
ive got a brand new samsung odyssey G5 32 inch screen and still have the frame gen smearing. if i dont move after an animation plays like swinging my sword the smear stays on the screen until i move and it updates the whole screen. tried turning everything off completely and it still does it so i have no idea.
TimeTraveller 8 月 7 日 下午 12:43 
引用自 Henry-NYC
This issue is related to the monitor in use. It's not this game specific.

Some monitors, especially older VA displays, have relatively slow response times and tend to have noticeable ghosting issues with fast moving objects. Such issues are naturally more noticeable in darker areas on the screen.
I agree, this game highlights the need for correct screen calibration.
Tiny Trees 8 月 7 日 下午 2:25 
引用自 TimeTraveller
引用自 Henry-NYC
This issue is related to the monitor in use. It's not this game specific.

Some monitors, especially older VA displays, have relatively slow response times and tend to have noticeable ghosting issues with fast moving objects. Such issues are naturally more noticeable in darker areas on the screen.
I agree, this game highlights the need for correct screen calibration.

How would that explain it happening on OLED monitors? Especially ones like the Asus PG27AQDP, that arrives pre-calibrated with its calibration paper-report in the box.

Calibration or not, pixel response times are 0.03 milliseconds on OLEDs. ... That's why I am asking if you could explain how it happens on OLEDs. I do not know what metric you are thinking is behind smearing.

Besides, I thought calibration was more about colour accuracy. Other aspects like contrast, and whiteness levels, etc.

In my educated guess, there is no way the smearing I have seen has anything to do with the monitor. ... I might be wrong, but I would be very surprised otherwise.
Henry-NYC 8 月 7 日 下午 5:43 
引用自 Tiny Trees
引用自 TimeTraveller
I agree, this game highlights the need for correct screen calibration.

How would that explain it happening on OLED monitors? Especially ones like the Asus PG27AQDP, that arrives pre-calibrated with its calibration paper-report in the box.

Calibration or not, pixel response times are 0.03 milliseconds on OLEDs. ... That's why I am asking if you could explain how it happens on OLEDs. I do not know what metric you are thinking is behind smearing.

Besides, I thought calibration was more about colour accuracy. Other aspects like contrast, and whiteness levels, etc.

In my educated guess, there is no way the smearing I have seen has anything to do with the monitor. ... I might be wrong, but I would be very surprised otherwise.



== Google's response to your issue ==


OLED black smearing, also known as ghosting, is a phenomenon where dark areas on an OLED screen appear to smear or blur when transitioning between colors, particularly from dark grey to black. This is most noticeable when scrolling or when objects move quickly against a dark background. It's a characteristic of OLED technology, especially when pixels transition to and from a pure black state.

Is it normal?
Yes, to some degree, black smearing is a normal characteristic of OLED technology and is often more noticeable on OLED monitors compared to other technologies like IPS or TN. However, if the smearing is excessive or distracting, it could indicate a problem with the specific panel or settings.


=== Not this game specific ===

Again, this is not specific to this game.

I have a dedicated gaming monitor with 1ms response time + built-in features to suppress ghosting during game or media play. It's really hard for me to notice any ghosting effect in this remastered game (or any game).

Sometimes, a game may deliberately produce a ghosting effect (e.g., the light trails from the Detect Life spell in this game). However, the ghosting effect/issue we are talking about here is not produced by the game - but by your hardware system (mainly the monitor itself).
最後修改者:Henry-NYC; 8 月 7 日 下午 5:44
Tiny Trees 8 月 7 日 下午 6:12 
OK. I never heard of this before. Likewise I have never seen it any other game since I bought this OLED.

I have noticed that the smearing is more at night time though, i.e. when it's dark. I've also seen someone else post the same, that it's worse at night.

I see it in the daytime, but far less. Like if riding a horse and near a small hill, and pass over the hill. It's when the horizon of the hill drops in front of you as you go over the hill. The upper edge of the hill leaves a trail. It's minimal though and doesn't affect gameplay.

The smearing at night is more noticeable. An example is, if you stand maybe five metres from a tree trunk and then strafe e.g. right. Then part of the right side of the tree leaves a trail, as the trunk appears to move left. It's not the along the whole bottom-to-top right edge of the tree trunk - it's maybe half a metre.

I also have a quick 1.5ms IPS, but I doubt it's worth swapping over to see how it looks there.
最後修改者:Tiny Trees; 8 月 7 日 下午 6:13
Tiny Trees 8 月 7 日 下午 6:14 
ive got a brand new samsung odyssey G5 32 inch screen and still have the frame gen smearing. if i dont move after an animation plays like swinging my sword the smear stays on the screen until i move and it updates the whole screen. tried turning everything off completely and it still does it so i have no idea.

Never seen this. However, I can't recall ever swinging a sword and not moving after. Gotta give it a try though.
最後修改者:Tiny Trees; 8 月 7 日 下午 6:14
引用自 Tiny Trees
ive got a brand new samsung odyssey G5 32 inch screen and still have the frame gen smearing. if i dont move after an animation plays like swinging my sword the smear stays on the screen until i move and it updates the whole screen. tried turning everything off completely and it still does it so i have no idea.

Never seen this. However, I can't recall ever swinging a sword and not moving after. Gotta give it a try though.
i noticed it was a problem even while moving, it was like the screen had a slight delay when refreshing and had ghosting from the previous frames, so i stood still and swung, and a ghost image of the sword swinging stayed on screen
Tiny Trees 8 月 9 日 上午 12:53 
i noticed it was a problem even while moving, it was like the screen had a slight delay when refreshing and had ghosting from the previous frames, so i stood still and swung, and a ghost image of the sword swinging stayed on screen

I checked today and do not have that.



引用自 Henry-NYC
OLED black smearing, also known as ghosting, is a phenomenon where dark areas on an OLED screen appear to smear or blur when transitioning between colors, particularly from dark grey to black. This is most noticeable when scrolling or when objects move quickly against a dark background. It's a characteristic of OLED technology, especially when pixels transition to and from a pure black state.

Is it normal?
Yes, to some degree, black smearing is a normal characteristic of OLED technology and is often more noticeable on OLED monitors compared to other technologies like IPS or TN. However, if the smearing is excessive or distracting, it could indicate a problem with the specific panel or settings.


=== Not this game specific ===

Again, this is not specific to this game.

I have a dedicated gaming monitor with 1ms response time + built-in features to suppress ghosting during game or media play. It's really hard for me to notice any ghosting effect in this remastered game (or any game).

Sometimes, a game may deliberately produce a ghosting effect (e.g., the light trails from the Detect Life spell in this game). However, the ghosting effect/issue we are talking about here is not produced by the game - but by your hardware system (mainly the monitor itself).

I googled OLED Black Smearing, and am convinced my monitor is not suffering from it. Although, at this stage I may well be wrong. The reason I think I am right is because I have never seen it across any other game or at any other time.

I found a Reddit post about it, and there was a linked test for it.
https://mastodon.social/@marcedwards/100926403150980325

I tested my monitor with that and saw zero smearing.

Still keeping an open mind as to whether my monitor is affected though.

I realised a way to test it for myself. I noticed in other player's footage on Youtube of Oblivion Remastered, that I see the smearing in daytime. I can watch a video on my other monitor on another PC, and see if it smears on that system.
最後修改者:Tiny Trees; 8 月 9 日 上午 12:53
Use another form of AA, don't use TAA
Lumen should be on low, because this illumination technique is slow to update, it's not done over 1 frame.
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