The Elder Scrolls IV: Oblivion Remastered

The Elder Scrolls IV: Oblivion Remastered

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Just watched DF's analysis - this game will not be fixed, will it?
I feel like a fool for buying this. Ever since launch I played like 3-4 hours with every patch and then had to shelve this again. I have a rather expensive PC which runs other games brilliantly but I get the most bizzare problems here performance-wise in a game that is supposed to be a (admittetdly really cool) overhaul of the gameplay systems and just a graphical improvements on top. They obviously didn't really "Remake" it, they did what I expect from a game Remaster: Leave the corpse intact, improve the graphics and polish up some outdated systems. I'd gladly play this if it was in an acceptable state.
The DF review (the do follow-ups for games that ran HORRIBLY at launch) of the OR 2.0 version rates this as: "Still unacceptable" and I agree.

By now it's rather obvious why this game was shadow-dropped: You don't need to send out review copies. I'm of the totally firm believe by now that this was Bethesda's attempt as the publisher to sell copies fast so that they can cut losses before reviewers note the extremely poor performance across the board (and they did - DF being only one of many outlets).

Now I don't think Bethesda's employees are stupid so I'd have to assume that they know that this version of the game is for some reason unfixable which would be downright scummy. I payed full price for this and by the time the most glaring issues (like crashes) occured, I was beyond the refund period.

I linked the recent video by DF below.

https://www.youtube.com/watch?v=1nveXD2yQdM&t=197s
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Showing 1-15 of 17 comments
The video mentions stuttering that occurs when the game loads a new region. I think most players can live with stuttering while crossing regions because you don't cross a boundary every 10 seconds. The kind of stutters that frustrate players are those that happen every 10 seconds, literally. I've seen it in some live streams when the streamer ran the game in graphics settings much lower than what their PCs were capable of. Crashes are the bigger concerns for many users. The game keeps logs for all the crashes, so I know how frequent they are, no guessing. Since the 1.2 update on July 16th, I've had 13 crashes. 13 in 20 days is about 0.65 crash per day. Some may be fine with this, but not everyone would be. During the month before the 1.2 update, I'd had 13 crashes: 13 out of 30 days is 0.43 crash per day. So my crashes have actually got more frequent since 1.2.
Raell 4 Aug @ 12:14pm 
No idea why people are having issues. I run a 13k series intel, 4070, 64GB of DDR5 on an SSD and I'm getting 165fps at 165 refresh rate vsynced while at nearly max settings.
[TG] zac (Banned) 4 Aug @ 12:51pm 
Originally posted by Raell:
No idea why people are having issues. I run a 13k series intel, 4070, 64GB of DDR5 on an SSD and I'm getting 165fps at 165 refresh rate vsynced while at nearly max settings.


Just because you get good performance doesn't mean others with similar or even better hardware will.

This is due to the devs not doing proper optimization of the engine & coding.

And its a pattern with the devs who did this remaster.
Originally posted by TG zac:
Originally posted by Raell:
No idea why people are having issues. I run a 13k series intel, 4070, 64GB of DDR5 on an SSD and I'm getting 165fps at 165 refresh rate vsynced while at nearly max settings.


Just because you get good performance doesn't mean others with similar or even better hardware will.

This is due to the devs not doing proper optimization of the engine & coding.

And its a pattern with the devs who did this remaster.
No, it's due to people that don't understand how to tune their high-speed, low-drag PC. Not everything is the fault of a game developer.

This forum has actually given me some valuable insight as to why a corporation like Microsoft has steadily moved towards denying the user more and more accessibility to the workings of their PCs. People are unwilling to assume the responsibility of tweaking their PC for maximum performance, and then howl like banshees at the developers when the the game doesn't have the dependability and reliability of the user's Prius.

If you want the game to dependably run and perform to your expectations, then get to work and tune your PC. It's as simple as that. I have no idea when and how the consumer started being held without liability in this regard, but a PC is NOT like a Prius. It must me tweaked and tuned and fiddled with in order to glean maximum performance and reliability.
Gabi 4 Aug @ 3:22pm 
Originally posted by Raell:
No idea why people are having issues. I run a 13k series intel, 4070, 64GB of DDR5 on an SSD and I'm getting 165fps at 165 refresh rate vsynced while at nearly max settings.

You simply don't notice stutter. It is there on all platforms including all pcs and a high frame rate does not remove this issue.
Originally posted by slagathor:
Originally posted by TG zac:


Just because you get good performance doesn't mean others with similar or even better hardware will.

This is due to the devs not doing proper optimization of the engine & coding.

And its a pattern with the devs who did this remaster.
No, it's due to people that don't understand how to tune their high-speed, low-drag PC. Not everything is the fault of a game developer.

This forum has actually given me some valuable insight as to why a corporation like Microsoft has steadily moved towards denying the user more and more accessibility to the workings of their PCs. People are unwilling to assume the responsibility of tweaking their PC for maximum performance, and then howl like banshees at the developers when the the game doesn't have the dependability and reliability of the user's Prius.

If you want the game to dependably run and perform to your expectations, then get to work and tune your PC. It's as simple as that. I have no idea when and how the consumer started being held without liability in this regard, but a PC is NOT like a Prius. It must me tweaked and tuned and fiddled with in order to glean maximum performance and reliability.


A computer is not a car. Tuning your PC is the most nebulous term I've ever heard. You can mess with clockspeeds and that's about it. Sure, there are settings but game settings are usually just low med high, this isn't "tuning" a PC. There are also tools to check for issues with your Windows install, but you can straight up go from a blank Windows install and still have issues running this game.

The problem with this remaster is that the devs likely don't have enough knowledge on optimizing UE. This is a known problem across UE games that have performance issues. Players would know if their PC is at fault if they have problems running other games, but when they boot up this game and it's the only game with issues then it's obviously not the PC.

I don't even think you know what car tuning is LMAO. Tuning a car is as you describe.
Last edited by Spec: Hazy Shade; 4 Aug @ 6:18pm
you really needed someone to tell you that this game is garbage? bethesda themselves said that there wont be modding support, before they even released the game, but people acted like im some clown for citing them...

mods were the only thing that kept oblivion alive, the base game was not that good
The devs are already working on other projects.

See the issues with this game, and MH: Wilds is that both don't need your average developer doing random easy tasks. They need engine developers and debuggers that aren't available because they are working on newer games. There is no universe where a for-profit company will halt development on a new game to fix a product they already sold that you cannot refund unless shareholders told them to

That means, in essence, you can expect no real fix. The key timeframe to see if an issue will be fixed is in the first 6 months. If an issue persists beyond then, it's safe to conclude it will never be fixed because it means that the developers:

1. Lack the skill to fix the issue

2. Poorly planned out the project making the issue impossible to find and fix in an appropriate amount of time ( remember TIME IS MONEY in a corporation)

3. The issue is a result of a critical system tying the game and its parts together and it cannot be fixed because the game cannot work without it

or

4. The developers/publisher simply don't care about your experience.

It's up to you to decide which you believe as long as they don't come out and admit their incompetence. They cannot admit incompetence because their core line of business is porting and appear as "experts" in that capacity.

To have a failure, to have a blemish, and to admit it would be a destructive step in their business -- or so the top blockheads might be thinking.

Guarantee this game would get attention if the games media had not given it a free pass with the "jank" excuse.
Originally posted by AmaiAmai:
The devs are already working on other projects.

See the issues with this game, and MH: Wilds is that both don't need your average developer doing random easy tasks. They need engine developers and debuggers that aren't available because they are working on newer games. There is no universe where a for-profit company will halt development on a new game to fix a product they already sold that you cannot refund unless shareholders told them to

That means, in essence, you can expect no real fix. The key timeframe to see if an issue will be fixed is in the first 6 months. If an issue persists beyond then, it's safe to conclude it will never be fixed because it means that the developers:

1. Lack the skill to fix the issue

2. Poorly planned out the project making the issue impossible to find and fix in an appropriate amount of time ( remember TIME IS MONEY in a corporation)

3. The issue is a result of a critical system tying the game and its parts together and it cannot be fixed because the game cannot work without it

or

4. The developers/publisher simply don't care about your experience.

It's up to you to decide which you believe as long as they don't come out and admit their incompetence. They cannot admit incompetence because their core line of business is porting and appear as "experts" in that capacity.

To have a failure, to have a blemish, and to admit it would be a destructive step in their business -- or so the top blockheads might be thinking.

Guarantee this game would get attention if the games media had not given it a free pass with the "jank" excuse.
you have no idea how badly they actually messed up:

completely remaking the game in unreal would have taken less than a year, provided that they had access to all the assets (which they did). it is just a single player game, there are no complex mechanics at all, its all just baseline RPG stuff. one year should have been enough to remake this properly in unreal engine, even for a team of complete beginners.

but instead of doing this properly, the obvious solution for bethesda was this:

they hired a third party studio, who made the genius decision to run unreal ON TOP OF THE OLD ENGINE, doing just the graphics part on unreal and leave all the scripts etc on the 20 years old original engine.

the result is a complete mess that cant be modded properly and performs even worse than the original game in every aspect.

and what for? did they save 3-4 months on dev time?
Originally posted by MinusTaurus:
Originally posted by AmaiAmai:
The devs are already working on other projects.

See the issues with this game, and MH: Wilds is that both don't need your average developer doing random easy tasks. They need engine developers and debuggers that aren't available because they are working on newer games. There is no universe where a for-profit company will halt development on a new game to fix a product they already sold that you cannot refund unless shareholders told them to

That means, in essence, you can expect no real fix. The key timeframe to see if an issue will be fixed is in the first 6 months. If an issue persists beyond then, it's safe to conclude it will never be fixed because it means that the developers:

1. Lack the skill to fix the issue

2. Poorly planned out the project making the issue impossible to find and fix in an appropriate amount of time ( remember TIME IS MONEY in a corporation)

3. The issue is a result of a critical system tying the game and its parts together and it cannot be fixed because the game cannot work without it

or

4. The developers/publisher simply don't care about your experience.

It's up to you to decide which you believe as long as they don't come out and admit their incompetence. They cannot admit incompetence because their core line of business is porting and appear as "experts" in that capacity.

To have a failure, to have a blemish, and to admit it would be a destructive step in their business -- or so the top blockheads might be thinking.

Guarantee this game would get attention if the games media had not given it a free pass with the "jank" excuse.
you have no idea how badly they actually messed up:

completely remaking the game in unreal would have taken less than a year, provided that they had access to all the assets (which they did). it is just a single player game, there are no complex mechanics at all, its all just baseline RPG stuff. one year should have been enough to remake this properly in unreal engine, even for a team of complete beginners.

but instead of doing this properly, the obvious solution for bethesda was this:

they hired a third party studio, who made the genius decision to run unreal ON TOP OF THE OLD ENGINE, doing just the graphics part on unreal and leave all the scripts etc on the 20 years old original engine.

the result is a complete mess that cant be modded properly and performs even worse than the original game in every aspect.

and what for? did they save 3-4 months on dev time?

Sounds accurate when we're talking about the Todd.

I didn't know about the old engine running in the background - is that really true? Jesus, that's almost Game-Freak level of incompetence.
Originally posted by MinusTaurus:
Originally posted by AmaiAmai:
The devs are already working on other projects.

See the issues with this game, and MH: Wilds is that both don't need your average developer doing random easy tasks. They need engine developers and debuggers that aren't available because they are working on newer games. There is no universe where a for-profit company will halt development on a new game to fix a product they already sold that you cannot refund unless shareholders told them to

That means, in essence, you can expect no real fix. The key timeframe to see if an issue will be fixed is in the first 6 months. If an issue persists beyond then, it's safe to conclude it will never be fixed because it means that the developers:

1. Lack the skill to fix the issue

2. Poorly planned out the project making the issue impossible to find and fix in an appropriate amount of time ( remember TIME IS MONEY in a corporation)

3. The issue is a result of a critical system tying the game and its parts together and it cannot be fixed because the game cannot work without it

or

4. The developers/publisher simply don't care about your experience.

It's up to you to decide which you believe as long as they don't come out and admit their incompetence. They cannot admit incompetence because their core line of business is porting and appear as "experts" in that capacity.

To have a failure, to have a blemish, and to admit it would be a destructive step in their business -- or so the top blockheads might be thinking.

Guarantee this game would get attention if the games media had not given it a free pass with the "jank" excuse.
you have no idea how badly they actually messed up:

completely remaking the game in unreal would have taken less than a year, provided that they had access to all the assets (which they did). it is just a single player game, there are no complex mechanics at all, its all just baseline RPG stuff. one year should have been enough to remake this properly in unreal engine, even for a team of complete beginners.

but instead of doing this properly, the obvious solution for bethesda was this:

they hired a third party studio, who made the genius decision to run unreal ON TOP OF THE OLD ENGINE, doing just the graphics part on unreal and leave all the scripts etc on the 20 years old original engine.

the result is a complete mess that cant be modded properly and performs even worse than the original game in every aspect.

and what for? did they save 3-4 months on dev time?

They saved a lot more than 3-4 months, it was likely the difference between whether the remaster exists or not.
Originally posted by AmaiAmai:
The devs are already working on other projects.

See the issues with this game, and MH: Wilds is that both don't need your average developer doing random easy tasks. They need engine developers and debuggers that aren't available because they are working on newer games. There is no universe where a for-profit company will halt development on a new game to fix a product they already sold that you cannot refund unless shareholders told them to

That means, in essence, you can expect no real fix. The key timeframe to see if an issue will be fixed is in the first 6 months. If an issue persists beyond then, it's safe to conclude it will never be fixed because it means that the developers:

1. Lack the skill to fix the issue

2. Poorly planned out the project making the issue impossible to find and fix in an appropriate amount of time ( remember TIME IS MONEY in a corporation)

3. The issue is a result of a critical system tying the game and its parts together and it cannot be fixed because the game cannot work without it

or

4. The developers/publisher simply don't care about your experience.

It's up to you to decide which you believe as long as they don't come out and admit their incompetence. They cannot admit incompetence because their core line of business is porting and appear as "experts" in that capacity.

To have a failure, to have a blemish, and to admit it would be a destructive step in their business -- or so the top blockheads might be thinking.

Guarantee this game would get attention if the games media had not given it a free pass with the "jank" excuse.

I would literally prefer if they just sold fixes as much as consumers would hate it. The fact your completely right is so frustrating.
Runs terribly on PC and I would get a refund if I didn't buy my key from another merchant for 10% off. Even low settings gets 30fps on the overworld with an i7 and RTX 3060.
Originally posted by Spec: Hazy Shade:
Originally posted by slagathor:
No, it's due to people that don't understand how to tune their high-speed, low-drag PC. Not everything is the fault of a game developer.

This forum has actually given me some valuable insight as to why a corporation like Microsoft has steadily moved towards denying the user more and more accessibility to the workings of their PCs. People are unwilling to assume the responsibility of tweaking their PC for maximum performance, and then howl like banshees at the developers when the the game doesn't have the dependability and reliability of the user's Prius.

If you want the game to dependably run and perform to your expectations, then get to work and tune your PC. It's as simple as that. I have no idea when and how the consumer started being held without liability in this regard, but a PC is NOT like a Prius. It must me tweaked and tuned and fiddled with in order to glean maximum performance and reliability.


A computer is not a car. Tuning your PC is the most nebulous term I've ever heard. You can mess with clockspeeds and that's about it. Sure, there are settings but game settings are usually just low med high, this isn't "tuning" a PC. There are also tools to check for issues with your Windows install, but you can straight up go from a blank Windows install and still have issues running this game.

The problem with this remaster is that the devs likely don't have enough knowledge on optimizing UE. This is a known problem across UE games that have performance issues. Players would know if their PC is at fault if they have problems running other games, but when they boot up this game and it's the only game with issues then it's obviously not the PC.

I don't even think you know what car tuning is LMAO. Tuning a car is as you describe.

OK here goes. Updated chipset drivers for your motherboard, settings in your bios, current bios for your mobo. My Asus motherboard has at least 60 settings that can affect game play. Your video card drivers, your monitor drivers, your sound drivers (I have had sound card drivers that affected game play) conflicting software on your system the list goes on an on. There are literally hundreds of things you can and need to do to your PC for optimal game play. Just because the game has low, med and high settings does not mean you have everything setup correctly on your end.
NO... you can't "optimize" your PC for this.

I studied computers and Electronics. I've spent countless hours helping people with gaming for about twenty years.

I've spent a lot of time troubleshooting the problems with THIS game.

My specs?
RTX4070
R7-5700X3D
32GB DDR4
SSD (fast)
4K Monitor (GSync 144Hz)

It's not just traversal stutter occasionally:
1) I have to keep deleting the "Save_settings.sav" file to force the shaders to recompile. I think it's getting buggered after every video driver update...
I literally had stutter so bad I couldn't take two steps in a TUNNEL with nothing much going on (bottom of the logs just after you learn stealth).

It WAS smooth then days later it stuttered. Deleted the file, rebuilt the cache (and redid my settings) and it was SMOOTH again. At least here.

2) Settings:
I use Frame Gen because otherwise I'm frequently near 50FPS. Sure, I could DROP the visual settings but I found not using Lumen on max caused some areas to look like crap. HIGH Preset. DLSS Performance (4K monitor).

And without stutter or FPS issues I was mostly getting over 80FPS outdoors and 120FPS (ish) inddors. With Frame Gen, as said. So I'm fine with the FPS if it would stay stable. To me this was the most OPTIMAL visual vs FPS I could get.

3) Example:
In a tavern getting 130FPS. Left the tavern. Went back in after five seconds. FPS suddenly plummeted and jumping around 80 to 110FPS. WTF?

4) Example 2:
Getting about 85FPS outside City. Ran a bit more and plummets to around 50FPS. Stutters. No obvious reason. Traversal stutter? Dunno, but it's far more frequent for ME than others are saying.

*If people are getting this to run well then great. I've tried every combination. I've no issues with any other games, and I'm pretty good at figuring this stuff out.

But I'll wait a week, try it again, maybe have to recompile the shaders, then it seems smooth and then just plummets in FPS again.

*So for all the people who talk about "you just gotta optimize your PC" etc then let me say that this is USUALLY not going to change much unless something's already kind of screwed up on your PC.

Digital Foundry to me confirms it's a major problem, and there's a TONNE of people complaining. So, it's a major PROBLEM. And I agree with DF... if it was relatively EASY to fix it would have been already.

**I bet anything they THOUGHT they'd get it working okay. Then they realized they couldn't. So the most MONEY they could make would be to SHADOW DROP it without proper reviews and get nostalgic suckers like me to buy it and burn through my two hour refund limit while waiting for the PROMISED PERFORMANCE PATCH that didn't do much.
Last edited by Photonboy; 6 hours ago
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